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NPC Generator

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Advanced [show]


Gerard Lancaster, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries nunchakus. He wears a colorful flower in his chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the east. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Bonds: Attractive, Guardian, Religious, Poor. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Gerard Lancaster, Male Human Druid 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills History +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Golden yellow topaz (200 gp).


Social Check DCs


Gimgen Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Gimgen grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Gimgen Holderhek, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)10 (+0) 12 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 50 gp. Blue quartz (4 gp).


Social Check DCs


Lone Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This man has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His fur is cinnamon and very short. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is almost excessively polite to everyone, even when angry. He plays an instrument quite well.

History: He was born to a criminal king-pin and mafia family Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Attractive, Criminal record. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Lone Wing, Male Tabaxi Sorcerer 10
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +8, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 70 pp. Tiger eye turquoise (6 gp). Golden pearl (50 gp). Red-brown spinel (50 gp). 1 Minor magic item.


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. He has no fur. His hazel eyes have a joyful gleam in them most of the time.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a Dyer, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He was always very intelligent and has formed a secret society of specialists.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Criminal record. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Seven In the Wind, Male Tabaxi Commoner 1
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 12 (+1)17 (+3)
Skills Nature +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp. 8 Acid flasks.


Social Check DCs

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