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NPC Generator

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Advanced [show]


Moon On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who dresses in green turtlenecks beneath a grey coat with tan slacks, he is not a threatening figure. His fur is orange and very short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also hits on women, regardless of circumstances.

History: The child of northern immigrants he idolized his father. He dropped out of school before completing his studies. He's since become an addict/alcoholic.

Motivation: He's attracted to the PC.

Ideals: Logical. Flaws: Addict, Sensitive. Bonds: Has a crush, Immigrant. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Moon On the Water, Male Tabaxi Adept 7
Medium (6'3") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Performance +6, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baz Acton, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: He feels kind of lost in life.

Ideals: Extrovert. Flaws: Insomniac, Depressed. Bonds: Attractive, Poor. Occupation: Server

Voice: Raspy

Attributes [hide]

Baz Acton, Male Half-Orc Fighter 2
Medium (5'11") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 220 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Mamnen Glee, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears pastel leather gloves, a pastel jacket, and tight pants. His brown hair is drawn into a tight pony tail with a rose scrunchie. His eyes are white and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.

History: Mamnen was born with his father's beautiful face. In his 15th year, his parents were killed by a brigands raid, leaving Mamnen alone in the world. After a stint in an orphanage, he was adopted. During his travels, Mamnen and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mamnen discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mamnen fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Emotional, Disease. Bonds: Attractive, Adventurer, Enemies. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Mamnen Glee, Male Tiefling Expert 8
Medium (6'10") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 15 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 9 (-1)16 (+3) 13 (+1)21 (+5)
Skills Acrobatics +6, Deception +8
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Undercommon
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +8

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'2" western man, he likes to wear brown tank tops with violet pants. His auburn hair is singed and shortened. His blue eyes are slightly larger than normal.

Personality: Eccentric and domineering, Morkral will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Morkral took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Weaver

Voice: Spits words with contempt

Attributes [hide]

Morkral Strakeln, Male Dwarf Monk 10
Medium (4'2") Dwarf, Lawful Good (CR 10)
Armor Class 10
Hit Points 64 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)8 (-1) 9 (-1)10 (+0)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 1400 gp. Solid gold idol (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Large well-done wool tapestry (400 gp).


Social Check DCs

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