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NPC Generator

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Lvl.
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Advanced [show]


Quarethon Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears red trousers with violet and black striped suspenders. He wears various colorful collared shirts. His copper crest is still thick. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Mentor, Slave. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Quarethon Jerynomonis, Male Dragonborn Rogue 6
Medium (6'2") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 45 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 16 (+3)16 (+3) 11 (+0)10 (+0)
Skills Insight +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Gnoll
Attacks Melee +8 / 2d6+5, Ranged +5 / 2d6+2, Grapple +5

Possessions: 700 gp. Banded agate (11 gp).


Social Check DCs


Zepar Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His chestnut hair is slicked back into a classic pompadour. He has a dull look in his white eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Navigator business at a young age. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Optimist, Fighting. Bonds: Nature, Job, Slave. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Zepar Fluke, Male Tiefling Adept 2
Medium (5'0") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)10 (+0) 16 (+3)16 (+3)
Skills History +2, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1800 sp.


Social Check DCs


Wymar Holton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his green robe and has his dagger always slung over his shoulder. He wears a deerstalker hat to hide his balding. His face is scarred and worn.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Spice Merchant mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Religious, Poor. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Wymar Holton, Male Human Warlock 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)8 (-1) 10 (+0)14 (+2)
Skills Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Elaim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He carries a battered falchion and tarnished sickle as well. His brown hair is knotted and matted. This gray eyed westerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elaim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Terse, Ugly. Bonds: Debt. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Elaim Trueanvil, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 sp.


Social Check DCs

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