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NPC Generator

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Advanced [show]


Fenriz Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He is physically well-built. His chestnut hair is smooth and relatively long. He has several tiny amethyst earrings on each ear.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south to a Weaver, Fenriz learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Weaver like his father before him.

Motivation: Wants his loneliness to end; and he is unsatisfied with his job

Ideals: Logical. Flaws: PTSD. Bonds: Rich, Enemies, Job, Has a crush. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Fenriz Vigil, Male Tiefling Bard 1
Medium (6'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)18 (+4) 14 (+2)15 (+2)
Skills History +6, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Ignan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He prefers to wear white clothing when he does not wear armor. He wears his chestnut hair down. His eyes are brown and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Addict, Secretive. Bonds: Rich, Adventurer. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Wymar Jacobs, Male Human Fighter 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)12 (+1) 16 (+3)9 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 120 gp. Silver chalice with lapis lazuli gems (160 gp).


Social Check DCs


Taklinn Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He has a small bristly mustache and wavy chestnut hair. His eyes are green and catlike.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insane, Disease. Bonds: Immigrant, Adventurer. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Taklinn Foamtankard, Male Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 17 (+3)7 (-2)
Skills Acrobatics +3, Intimidation +0
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Druidic, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 320 gp.


Social Check DCs


Frouse Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'5" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left leg appears badly burned and disfigured. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.

History: Frouse was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Frouse was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Frouse's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Frouse and his spouse have recently divorced.

Motivation: A rival would like him out of the picture; and he's repulsed by the pc

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive, Poor. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Frouse Maekkelferce, Male Gnome Monk 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)12 (+1) 11 (+0)18 (+4)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 9000 cp.


Social Check DCs

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