Jak Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple black robe with brown stripes complete with hood. With bright chestnut hair and a scraggly beard. His eyes are likewise green. His teeth are white and perfect.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.
History: He was born blind and as such lacked many opportunities for work. His father took him hunting and taught him how to get in the mind of other creatures. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Shy, Insomniac, Disease. Bonds: Attractive, Nature. Occupation: Performer
Voice: French accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp. Jet (120 gp). Hematite (11 gp). Sard (50 gp). 1 Minor magic item.
Oskar Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is also unnaturally pale. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.
History: Oskar lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and to unite with his brother
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Family, Mentor. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 19 (+4) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 140 gp.
Halimath Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. He has a long golden beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 10 years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Criminal record, Job. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Large well-done wool tapestry (100 gp). 1 Banded mail.
Melech Strength, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'6". He wears pastel trousers with grey and tan striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a shield. His purple hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Melech grew up listening to his father's many stories. He found a children's book about a Tiefling Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.
Motivation: He is wracked by social anxiety; and to unite with his brother
Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer, Family. Occupation: Ploughman
Voice: Stutters
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 17)
Armor Class 9
Hit Points 139 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 19 (+4) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Auran, Celestial
Attacks Melee +10 / 5d4+4, Ranged +5 / 5d4-1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 3 | 3 | 3 | 3 | 2 | 1 |
Possessions: 11000 gp. Old masterpiece painting (1000 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (400 gp). Fire opal pendant on a fine gold chain (1000 gp). Black velvet mask with numerous citrines (70 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). A roughly beaten golden orb (70 gp). Gold and ruby ring (9000 gp). A silver and pearl hairclip (50 gp). Cloth of gold vestments (70 gp). Jeweled gold crown (4000 gp). A necklace of small pink pearls (5000 gp). Brass mug with jade inlays (300 gp). Solid gold idol (900 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (1000 gp). Silver ewer (50 gp). A delicate brass dragon egg (50 gp). Golden circlet with four aquamarines (5000 gp). Large well-done wool tapestry (300 gp). Solid gold idol (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
