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NPC Generator

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Advanced [show]


Silvo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His feathered hat is riddled with cuts and holes. His green eyes dart from person to person to random spaces in the air.

Personality: Silvo wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.

History: Silvo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he desires power and/or immortality

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Silvo Sunmeadow, Male Halfling Warlock 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)9 (-1) 18 (+4)15 (+2)
Skills Acrobatics +5, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Cask Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His gray fur is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the north his family was never financially stable. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Insane. Bonds: Poor, Job, Slave. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Cask Mist, Male Tabaxi Barbarian 7
Medium (6'2") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 63 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)8 (-1) 16 (+3)15 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Left-Handed On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he has the majority of his body covered in plate. He sports a flattop fur cut. He has yellow eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.

History: When he was but 6 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Fearful. Bonds: Immigrant. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Left-Handed On the Mountaintop, Male Tabaxi Barbarian 5
Medium (5'6") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Gardain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears just a yellow suit. His clothes are grease stained in places. His silver hair is long and unkept. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a great chef.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He was granted arcane powers by his dying sister.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Gardain Gorunn, Male Dwarf Expert 5
Medium (4'3") Dwarf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 32 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)17 (+3) 14 (+2)8 (-1)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Giant, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5

Possessions: 600 gp. Azurite (8 gp).


Social Check DCs

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