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NPC Generator

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Advanced [show]


Clerebold Hackney, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sculptor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His Stetson hat is riddled with cuts and holes. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. He is a font of random trivia from the lore and stories he has discovered

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wishes to resurrect an old love; and to unite with his sister

Ideals: Logical, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Family, In love. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Clerebold Hackney, Male Human Warlock 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 40 pp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Mordai Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of maces on his belt, each one with a topaz on the hilt. He keeps his blue hair in a flapper bob. His eyes are red and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.

Motivation: To find somewhere to settle down; and he is content

Ideals: Fighting, Passionate, Athletic. Flaws: Mundane. Bonds: Religious. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Mordai Malevolence, Male Tiefling Monk 16
Medium (6'2") Tiefling, Lawful Evil (CR 16)
Armor Class 12
Hit Points 98 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 16 (+3)16 (+3)
Skills Acrobatics +7, Athletics +7
Senses Passive Perception 13
Languages Common, Goblin, Auran, Terran
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +7

Possessions: 3000 gp. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Shadow On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His beige fur is kept up in a ponytail inside a small hat. His skin is flawless and his copper eyes scan people very quickly.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Shadow is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Shadow lived on a farm with his father, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and wants to raise his children well

Ideals: Entrepeneur. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Doctor

Voice: Whispers

Attributes [hide]

Shadow On the Water, Male Tabaxi Adept 10
Medium (6'5") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Gold music box (3000 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dondon Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized amber on his right hand. He keeps his long golden hair kept up in a rat tail. His skin is flawless and his brown eyes scan people very quickly.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a island tribe. Through the years after Dondon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Dondon's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero; and to reunite with his absent mother

Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Adventurer, Nature. Occupation: Roofer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dondon Elderberry, Male Halfling Fighter 4
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills Athletics +3, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Sardonyx (40 gp). Star rose quartz (40 gp).


Social Check DCs

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