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NPC Generator

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Advanced [show]


Efferil Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is renowned for his bright tan suits and hats. His skin is also unnaturally pale. His silver hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Efferil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic, Mundane. Bonds: Military. Occupation: Scribe

Voice: Speaks in third person

Attributes [hide]

Efferil Meliamne, Male Elf Expert 4
Medium (5'4") Elf, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)19 (+4) 12 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Auran, Draconic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Brass mug with jade inlays (400 gp). An abacus with copper, silver and gold markers (160 gp). Black velvet mask with numerous citrines (160 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Seven Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. His lavender fur is kept up in a ponytail inside a top hat. His half smiles and copper eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the south, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying sister.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Gifted, Athletic. Flaws: Sensitive. Bonds: Attractive, Immigrant. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Seven Of Clay, Male Tabaxi Druid 9
Medium (5'4") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)18 (+4) 14 (+2)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Auran, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 10000 sp.


Social Check DCs


Andram Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a tan suit, grey shirt, and tan tie. His red hair has been sun bleached extensively. His eyes, though not visible through his cowl, are gold.

Personality: Eccentric and domineering, Andram will drive conversation. Flattery will make him almost putty in your hands.

History: Andram was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Farmer and was forced into it by his family.

Ideals: Extrovert. Flaws: Selfish, PTSD. Bonds: Poor, Family. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Andram Elusive, Male Tiefling Monk 4
Medium (5'8") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 16 (+3)13 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common, Draconic, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Amber (100 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Nim Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His moppish golden hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Healer, who enjoyed hunting, Nim was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Slave, Attractive. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Nim Caphaxath, Male Elf Commoner 9
Medium (5'4") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 13 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)14 (+2) 14 (+2)17 (+3)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Auran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 70000 cp. Zircon (50 gp). Red-brown spinel (90 gp). Tourmaline (90 gp).


Social Check DCs

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