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NPC Generator

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Advanced [show]


Mormog Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears yellow leather gloves, a yellow jacket, and tight pants. His black hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He never swears and excessively uses polite adverbs when speaking. He plays an instrument quite well.

History: Born to a Beggar, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and revenge

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Mormog Sheldon, Male Half-Orc Aristocrat 5
Medium (6'6") Half-Orc, Lawful Evil (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)9 (-1) 18 (+4)12 (+1)
Skills Animal Handling +7, Persuasion +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. An abacus with copper, silver and gold markers (40 gp). Cloth of gold vestments (40 gp). Old masterpiece painting (1300 gp).


Social Check DCs


Mamnen Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean blue cloak covering his clean studded leather. His hair is cut close to his head. He has black eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his mother. In his 14th year, his parents were killed by a gnolls raid, leaving Mamnen alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Athletic, Fighting. Flaws: Impulsive. Bonds: Religious, Enemies. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Mamnen Ideal, Male Tiefling Rogue 14
Medium (6'2") Tiefling, Neutral Evil (CR 14)
Armor Class 11
Hit Points 89 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Insight +8, Perception +8
Senses Passive Perception 18
Languages Common, Auran, Giant
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 6000 gp. Malachite (14 gp). Fiery yellow corundum (800 gp). Moss agate (14 gp). Rock crystal (30 gp). Bloodstone (30 gp). Jasper (30 gp). Black pearl (500 gp). Obsidian (14 gp). Chrysoberyl (120 gp). Tourmaline (120 gp). Tourmaline (120 gp). Violet garnet (500 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his cinnamon fur up. His copper unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Leaf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Job, Military. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Leaf Paws, Male Tabaxi Expert 10
Medium (5'10") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 120 pp. Large well-done wool tapestry (400 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Einkil Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears professional attire. His white hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Einkil embodies much of what other species detest in the Dwarves. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a desert tribe. Through the years after Einkil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Einkil's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 13 years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Einkil Trueanvil, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 270 gp.


Social Check DCs

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