Andram Failure, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He has red hair. He has a dull look in his silver eyes.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is obsessed with his god.
History: Andram hails from a village terrorized by illithids. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by illithids. Andram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Tiefling compassion; and a deep hatred of illithids
Ideals: Persistence. Flaws: Racist. Bonds: Religious, Enemies. Occupation: Baker
Voice: Booming voice
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 11)
Armor Class 13
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Sylvan, Infernal, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 90 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). 1 Minor magic item.
Dreali Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This southern man wears a violet coat over a blue low-cut shirt, and a top hat upon his head. His clothes are grease stained in places. With bright auburn hair and a scraggly beard. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Dreali was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Philantrophist. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Slave Trader
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 54 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 300 pp. Rock crystal (80 gp). Jet (50 gp). Black pearl (1300 gp). Star rose quartz (80 gp). Chrysoberyl (50 gp). Smoky quartz (80 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamuz Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, black cloak. His brown hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has always had a great fascination with Tiefling culture. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and to unite with his sister
Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Rich, Job, Family. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Solid gold idol (1200 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (100 gp).
Tarak Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a pastel and black robe with the hood down. His hair is white and very short. He has a dull look in his brown eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with finding treasure.
History: His father raised him in a mountain cabin. He found a children's book about a Half-Orc Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the north, certain he would find work there.
Motivation: To settle down with his crush; and he's in love
Ideals: Optimist. Bonds: Adventurer, Nature, Immigrant, Has a crush. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10000 sp.
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Their contribution stands as a beacon of hope for all adventurers!