Ombul Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His skin is fair and his fingers are delicate and long. His brown hair is smooth and relatively long. His gray eyes are passionate and lively.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with his god.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Ombul was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ombul's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: To settle down with his crush; and doesn't want to be a merchant and was forced into it by his family
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Family, Has a crush. Occupation: Merchant
Voice: Pirate accent
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 51 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 200 gp.
Morgran Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a custom-built plate barding that's adorned with violet lining and desert motifs, and a wedding ring on his right hand. He has done his best to style his brown hair to look like a famous performer. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.
History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Some 4 years later his spouse died after the birth of his son. Heartbroken, Morgran never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Philantrophist. Bonds: In love, Adventurer, Rich, Religious. Occupation: Ruler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 gp. Brass mug with jade inlays (300 gp).
Fallond Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a pair of adventurers, Fallond grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Flaws: Ugly, Insomniac. Bonds: Adventurer, Has a crush, Religious. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 20 (+5) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
Possessions: 270 gp.
Rangrim Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This western man typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His clothes are grease stained in places. He has done his best to style his blonde hair to look like a famous performer. His eyes are violet.
Personality: Rangrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a very good compulsive liar and kleptomaniac.
History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rangrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rangrim. He has never given up on his painting dream.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Junk Dealer
Voice: Uses sign language
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 19 (+4) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!