Stannor Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. His amber eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of a Weaver, who enjoyed hunting, Stannor was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his son. Heartbroken, Stannor never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love.
Flaws: Sensitive, Disease. Bonds: Poor, In love, Nature. Occupation: Priest
Voice: Low and grunting
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 7)
Armor Class 14
Hit Points 29 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 10000 cp.
Gunter Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His brown hair and beard is wavy and long. This gray eyed northerner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Gunter began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Sabotage a competitor; and expand his business
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
Possessions: 100 gp. Banded agate (10 gp). Moss agate (10 gp). Moonstone (30 gp). Fire opal (1200 gp). 1 Minor magic item. 1 Minor magic item.
Pígug Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. He has a white handlebar mustache and slicked back white hair. He is baby faced.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg; and to be a hunter again
Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Rich, Job. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 13)
Armor Class 14
Hit Points 83 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 11 (+0) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 200 pp. Moss agate (14 gp). Violet garnet (1400 gp). Malachite (14 gp).
Manfred Coombs, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a black costume with the symbols of strength on his torso. His hair is brown and curly. He has brown eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Athletic. Flaws: Fearful. Bonds: Military, Adventurer. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 140 gp. Large well-done wool tapestry (200 gp). 1 Magnifying glass.
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