Blorg Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He is wearing the road beaten gear of a warrior. He has shaved his head bald. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Meet up once more with his childhood friend; and he's in love
Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Rich, Slave. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 11 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 500 gp.
Conrad Whitby, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is cut short with large spiked bangs in the front. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Conrad took refuge in the old dungeon and found the beat up trident and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes; and to find somewhere to settle down
Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Rich, Criminal record, Nature. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Zedaar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, red cloak. He has wavy black crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A skeptical and narcissistic man, Zedaar's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.
History: Born in the east to a Adventurer, Zedaar learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: Nothing but the best is good enough for him; and expand his business
Ideals: Athletic, Impeccable. Flaws: Insomniac, Selfish, PTSD. Bonds: Job. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 6)
Armor Class 9
Hit Points 30 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 14 (+2) | 17 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Orc, Draconic, Aquan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: Malachite (14 gp). Aquamarine (400 gp). Jet (130 gp). Rock crystal (60 gp).
Norûk Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears just a brown suit. His golden hair is smooth and relatively long. His violet eyes dart from person to person to random spaces in the air.
Personality: Norûk is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.
History: He was born several months after his mother was called into army service. When Norûk reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Entrepeneur. Flaws: Depressed, Lazy. Bonds: Military. Occupation: Detective
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 15 (+2) | 7 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 90 gp. Blue quartz (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!

