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NPC Generator

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Advanced [show]


Reynard Soames, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He very much looks the part of a Mason. He has a hunchback. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His fierce green eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. When he's not drinking or sleeping the drinks off, he's doing music.

History: Reynard was raised in a hard working conservative environment. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Mason soon after.

Motivation: To find somewhere to settle down.

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Reynard Soames, Male Human Expert 10
Medium (5'1") Human, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 75 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)13 (+1) 12 (+1)11 (+0)
Skills Stealth +4, Survival +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Darrow Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. His brown hair is cut short. He wears a mask on his face.

Personality: Darrow is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with music.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural halfling artifacts is his passion

Ideals: Extrovert, Artistic. Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Darrow Nimblefingers, Male Halfling Expert 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. 1 Banded mail.


Social Check DCs


Dagger Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His feathered hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Sellsword, who enjoyed hunting, Dagger was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Baker

Voice: Laughs frequently while speaking

Attributes [hide]

Dagger Running, Male Tabaxi Warrior 7
Medium (5'6") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6

Possessions: 10000 cp.


Social Check DCs


Zaffrab Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a blue and brown robe with the hood down, he is not a threatening figure. His black hair is singed and shortened. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Immigrant, Religious. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Zaffrab Tarkelby, Male Gnome Bard 6
Small (3'8") Gnome, Lawful Evil (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)17 (+3) 17 (+3)12 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Elven, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 6000 sp. Blue quartz (5 gp). Eye agate (5 gp). Peridot (40 gp). 1 Minor magic item.


Social Check DCs

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