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Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. He has dyed his greying lavender fur a little too much giving a sharp lavender color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He feeds upon the attention of others.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Optimist. Bonds: Poor, Immigrant, Attractive. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Quick In the Wind, Male Tabaxi Expert 12
Medium (6'4") Tabaxi, True Neutral (CR 12)
Armor Class 13
Hit Points 29 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Banded agate (13 gp).


Social Check DCs


Seven Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His orange fur is drawn into a tight pony tail with a clover scrunchie. His eyes are a pleasant blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is harsh and unforgiving.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic, Depressed. Bonds: Poor, Slave, Nature. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Seven Of Wine, Male Tabaxi Warlock 9
Medium (6'8") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Religion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 190 pp. Gold dragon comb with red garnet eye (1200 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Osco Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a tan poncho over his likewise colored trousers and shirt. His golden hair is thinning but still full. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Persistence. Flaws: Fearful. Bonds: Has a crush, Rich. Occupation: Server

Voice: Uses lots of figures of speech

Attributes [hide]

Osco Quickstep, Male Halfling Aristocrat 4
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 15 (+2)17 (+3)
Skills Intimidation +5, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Silver pearl (70 gp). Blue sapphire (1000 gp).


Social Check DCs


Akmen Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Akmen was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted arcane powers by his dying brother.

Motivation: Money/treasure; and he is greedy

Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Rich, Attractive. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Akmen Benevolence, Male Tiefling Rogue 12
Medium (5'3") Tiefling, True Neutral (CR 12)
Armor Class 11
Hit Points 61 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)18 (+4) 12 (+1)17 (+3)
Skills Deception +7, Religion +8
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Gnome, Halfling
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 400 pp.


Social Check DCs

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