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NPC Generator

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Advanced [show]


Guy Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a worn and beaten armor. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He is irascible and easily irritated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was always a brilliant, if unscrupulous mind. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Rich. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Guy Van Es, Male Half-Elf Cleric 5
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 800 gp. Freshwater pearl (8 gp). Moss agate (8 gp). 1 Everburning torch. 1 Everburning torch.


Social Check DCs


William Churchill, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is singed and shortened. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.

History: He got into the Layabout business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Layabout.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Job, Religious. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

William Churchill, Male Human Paladin 6
Medium (5'1") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Richard Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large green mantle and cape that has been intricately interwoven into his brown robe. He sports a long chestnut beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Eccentric and domineering, Richard will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He served in the navy to pay for his family's outstanding loans. When Richard reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert, Opinionated. Flaws: Ugly, Insane. Bonds: Military. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Richard Madden, Male Half-Elf Wizard 5
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 11 (+0)17 (+3)
Skills Nature +6, Performance +6
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnome, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 300 gp. Rock crystal (30 gp). Black star sapphire (1600 gp). Carnelian (30 gp).


Social Check DCs


Charles Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft yellow waves gently in the breeze, and sports empty pouches on his belt. His silver hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he feels kind of lost in life

Flaws: Selfish. Bonds: Rich, Attractive, Immigrant, Slave. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Sherman, Male Half-Elf Warlock 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 200 gp.


Social Check DCs

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