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NPC Generator

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Advanced [show]


Valafar Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of death around his neck, and a falchion on his belt. His hair is greying and his face has many wrinkles. His eyes are white and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Valafar embodies much of what other species detest in the Tieflings. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born several months after his father was called into army service. When Valafar reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Antagonistic, Impulsive. Bonds: Military. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Valafar Remorse, Male Tiefling Barbarian 8
Medium (5'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 59 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)16 (+3) 14 (+2)15 (+2)
Skills Investigation +6, Stealth +6
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Ignan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. He has a dull look in his amber eyes.

Personality: Tim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and an old rival family wants him found

Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Family, Mentor. Occupation: Banker

Voice: Whispers

Attributes [hide]

Tim Winterbourne, Male Human Commoner 7
Medium (6'4") Human, Neutral Evil (CR 7)
Armor Class 9
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Investigation +4, Stealth +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 40000 cp.


Social Check DCs


Krimmon Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich western family. Krimmon was born on a far western mountains where he grew up under the tutelage of his mother, an expert Assassin. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Joker, Logical. Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Krimmon Whispermouse, Male Halfling Commoner 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 29 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)19 (+4) 10 (+0)13 (+1)
Skills History +7, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Draconic, Orc, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Carnelian (50 gp). Deep blue spinel (1200 gp).


Social Check DCs


Chem Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long black hair kept up in a rat tail. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Revenge; and he wants to meet his childhood hero

Flaws: Antagonistic, Insane. Bonds: Adventurer, Religious, Enemies. Occupation: Baker

Voice: Sensual and smooth

Attributes [hide]

Chem Mystery, Male Tiefling Aristocrat 8
Medium (6'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 8 (-1)14 (+2)
Skills Deception +5, Stealth +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 800 gp. Alexandrite (1300 gp). Black star sapphire (900 gp). Deep blue spinel (1300 gp). Moonstone (80 gp). Sard (80 gp). Star rose quartz (80 gp). 1 Minor magic item.


Social Check DCs

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