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NPC Generator

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Advanced [show]


Fibblestib Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a yellow costume with the symbols of the sun god on his torso, marred by chocolates. He keeps his long blonde hair kept up in a rat tail. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Fibblestib was born on a far eastern desert where he grew up under the tutelage of his father, an expert Barkeep. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Further expansion of business.

Flaws: Ugly, Addict, Mundane. Bonds: Job, Immigrant. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Fibblestib Timbers, Male Gnome Rogue 5
Small (3'2") Gnome, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 35 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Deception +3, Insight +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tomi Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears professional attire. His white hair is heavily combed to the left. His fierce hazel eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tomi took refuge in the large cave and found the beat up bow and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He is content; and to end his boredom

Ideals: Joker, Optimist. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Tomi Underbough, Male Halfling Sorcerer 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 600 gp.


Social Check DCs


Smoking Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries crossbows. His lavender fur is unkempt and raggedy. His thin eyebrows rest above his beady hazel eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in crossbow use. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Enemies. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Smoking Of World, Male Tabaxi Expert 5
Medium (6'9") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)13 (+1) 11 (+0)18 (+4)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elaim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with Stetson hat. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with writing.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Healer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Ugly, Insane, Secretive, Disease. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Elaim Goldfinder, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 310 gp.


Social Check DCs

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