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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Cockaby Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is black. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Bowyer, and he later adopted a second son.

Motivation: Expand his business; and seeks redemption

Flaws: Shy. Bonds: Rich, Military, Criminal record, Family, Job. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Cockaby Glittergem, Male Gnome Monk 5
Small (3'6") Gnome, Lawful Evil (CR 5)
Armor Class 14
Hit Points 37 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Athletics +2, Deception +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 600 gp. Old masterpiece painting (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver ewer (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Copeland, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. His red hair is greasy and uncared for. His amber eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Fisher.

Motivation: To be a Detective again; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Optimist, Gifted, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Fisher

Voice: Jamaican accent

Attributes [hide]

Rolf Copeland, Male Human Fighter 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 80 gp. Sard (50 gp).


Social Check DCs


Hobart Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear blue clothing when he does not wear armor. His hair is short and red. His hazel eyes are passionate and lively.

Personality: This man loves music and to teach people music more than just about anything. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the north to a Healer, Hobart learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Healer. In the meantime he has taken over work as a Healer and occasionally as a mercenary.

Motivation: He wants to get laid; and obtaining odd cultural halfling artifacts is his passion

Ideals: Artistic, Gifted. Bonds: Job, Adventurer, Has a crush. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hobart Goodbarrel, Male Halfling Monk 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His silver hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the west his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Gerald Brandon, Male Human Adept 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 18 (+4)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 4000 cp. Moonstone (50 gp). 1 Darkwood Shield.


Social Check DCs

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