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NPC Generator

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Advanced [show]


Karash Morton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His head has been shaved. His amber eyes lackadaisically let the world flow into them.

Personality: He speaks before he thinks and is too direct. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. Karash liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Ugly, Impulsive. Bonds: Rich, Job, Nature. Occupation: Barrister

Voice: Russian accent

Attributes [hide]

Karash Morton, Male Half-Orc Sorcerer 1
Medium (6'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)9 (-1) 16 (+3)15 (+2)
Skills Nature +1, Survival +5
Senses Passive Perception 13
Languages Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Merihim Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a Stetson hat to cover his moderate length black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Merihim was born with his father's beautiful face. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Merihim and his spouse have recently divorced.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Merihim Ecstasy, Male Tiefling Aristocrat 5
Medium (5'0") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 10 (+0)17 (+3)
Skills Arcana +5, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thamuz Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'7", this man prefers to wear flannel. His hair is short and black. His eyes are likewise black. His teeth are white and perfect.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: He was born at the edge of vast plains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Artistic. Bonds: Attractive, Nature, Criminal record, Job. Occupation: Baker

Voice: Stutters

Attributes [hide]

Thamuz Contempt, Male Tiefling Expert 6
Medium (5'7") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +6, Insight +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5

Possessions: 900 gp. Blue sapphire (500 gp). Rose (30 gp). Red-brown spinel (160 gp). Sardonyx (30 gp). 1 Minor magic item.


Social Check DCs


Purban Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears silk and lounges about seductively. He has dyed his greying white hair a little too much giving a sharp white color. His eyes, though not visible through his cowl, are amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Now he works as a singing tutor during his time off.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Joker, Logical, Artistic. Bonds: Attractive, Military. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Purban Sunmeadow, Male Halfling Barbarian 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 55 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills Insight +4, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Auran, Gnome, Terran
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: Alexandrite (300 gp). Jet (150 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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