Altho Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: 3'4" and muscular, this western man is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: Overbrimming with self-confidence, Altho isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Halfling compassion; and to find somewhere to settle down
Ideals: Athletic, Impeccable, Logical. Flaws: Mundane, Racist. Bonds: Attractive. Occupation: Farmer
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 47 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Kaladan Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long silver crest is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur, Impeccable, Gifted. Flaws: Insane. Bonds: Religious. Occupation: Shipwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 gp. Alexandrite (300 gp). Golden yellow topaz (300 gp). 3 Smokesticks.
Lewis Home, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear green tank tops with pastel pants. His white hair is unkempt and raggedy. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Server, his father struggled to pay the bills. Through the years after Lewis was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Lewis's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: Sabotage a competitor; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist, Justice. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Ploughman
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 9)
Armor Class 9
Hit Points 39 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 4 |
Possessions: 1600 gp. Violet garnet (900 gp). Alexandrite (900 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimurt Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is silver and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Gimurt enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Like his mother and his sister before him, after school he went straight into learning to become a Layabout. He has set out to sabotage the competition.
Motivation: He is greedy.
Flaws: Ugly, Hedonist, Disease. Bonds: Job, Rich. Occupation: Layabout
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Common Melee.
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