Frug Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a sword on his belt. His skin is fair and his fingers are delicate and long. He wears his auburn hair up in a very large beehive style do. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He served in the navy to pay for his family's outstanding loans. Like his mother and his brother before him, after school he went straight into learning to become a Courier. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Job, Military. Occupation: Courier
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 91 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 4d4-2, Ranged +3 / 4d4-1, Grapple +6
Possessions: 2000 gp. Malachite (16 gp). Chrysoprase (70 gp). Brown-green garnet (60 gp). Deep green spinel (60 gp). Chalcedony (70 gp). Lapis lazuli (16 gp). Jet (60 gp). Black pearl (1000 gp). Brown-green garnet (60 gp). Jet (60 gp). 1 Minor magic item.
Nelkin Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. His hair is red, silky, and of moderate length. He has several tiny emerald earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of eastern immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety.
Flaws: Shy, Fearful. Bonds: Attractive, Slave, Rich, Immigrant. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 19 (+4) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Draconic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 900 gp.
Hunter Easton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy golden hair. His fierce brown eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He would rather hide behind his crafts than deal with other people.
History: He was born several months after his mother was called into army service. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to open a new tavern; and to be a armorer again
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Enemies, Military, Job. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Edge On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears white cloth garments or leather armor. He keeps his long red fur kept up in a rat tail. His face is scarred and worn.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Edge has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business; and wishes to resurrect an old love
Ideals: Professionalism. Flaws: Ugly, Secretive, Disease. Occupation: Bowyer
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: Red garnet (50 gp). Rhodochrosite (11 gp). Malachite (11 gp). Banded agate (11 gp). Aquamarine (1500 gp). Zircon (50 gp).
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