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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Mordai Agility, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of magic around his neck, and a greatsword on his belt and is in decent physical shape. His blue hair is smooth and relatively long. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Architect business at a young age. A gifted student he started as a Shoemaker, but he got bored and became a Architect. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Optimist. Bonds: Immigrant, Job, Family. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Mordai Agility, Male Tiefling Cleric 8
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)19 (+4) 13 (+1)16 (+3)
Skills Nature +7, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Draconic, Ignan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 200 gp.


Social Check DCs


Gerald Redfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Fisher and found it very stressful. He became a Fisher soon after.

Motivation: To clean up the streets; and further expansion of business

Ideals: Fighting, Gifted. Bonds: Attractive, Slave, Job, Guardian. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Gerald Redfield, Male Human Rogue 7
Medium (5'3") Human, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 600 gp.


Social Check DCs


Raam Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His hair is silver and curly. This white eyed northerner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Raam lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Criminal record, Family, Adventurer. Occupation: Seamstress

Voice: Hollow voice

Attributes [hide]

Raam Abstract, Male Tiefling Rogue 1
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 8 (-1)15 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 9
Languages Common, Giant, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Golden yellow topaz (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Himo Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. He has a long chestnut beard with little hanging trinkets. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Himo was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Himo's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive, Mundane. Occupation: Ruler

Voice: Hissing voice

Attributes [hide]

Himo Erenaeth, Male Elf Commoner 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)11 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Deception +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 60 pp. Bloodstone (40 gp). Lapis lazuli (16 gp). 1 Masterwork Common Melee.


Social Check DCs

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