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NPC Generator

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Advanced [show]


Shane Royal, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, white cloak. His black hair is long and unkept. His eyes are blue.

Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. Through the years after Shane was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Shane's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Performer

Voice: Deep voice with rolling R's

Attributes [hide]

Shane Royal, Male Human Cleric 9
Medium (6'1") Human, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)18 (+4) 14 (+2)11 (+0)
Skills Athletics +6, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Ignan, Elven, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1500 gp.


Social Check DCs


Aldous Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear white tank tops with blue pants. His silver hair is long and unkept. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is skeptical of what others tell him and is slow to trust.

History: His mother raised him in a mountain cabin. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Cynical, Shy. Bonds: Nature. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Aldous Galanodel, Male Half-Elf Adept 1
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)17 (+3) 15 (+2)11 (+0)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Terran, Goblin, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp. White pearl (90 gp). 1 Banded mail.


Social Check DCs


Purban Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. His moppish chestnut hair is in a traditional bowl cut. His amber eyes are slightly larger than normal.

Personality: This man loves singing and to teach people singing more than just about anything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Purban is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Halfling conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wishes to resurrect an old love; and a strong sense of loyalty to halfling people

Ideals: Artistic, Justice. Flaws: Racist. Bonds: Rich, Adventurer, In love. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Purban Warmwater, Male Halfling Monk 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 17 (+3)10 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 40 pp.


Social Check DCs


Thradal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His white hair is drawn into a tight pony tail with a skull scrunchie. His eyes are hazel and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invites people to come help in his community garden.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Thradal and his spouse have recently divorced.

Motivation: He is content.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Thradal Dankil, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 110 gp. Rock crystal (20 gp). Jet (60 gp).


Social Check DCs

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