Anverth Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants. He is portly but not overly obese. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also is a firm believer in the manly ideal.
History: Anverth lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Bricklayer and found it very stressful. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: He wants to get laid; and to unite with his brother
Flaws: Cynical, Impulsive. Bonds: Family, Job, Has a crush. Occupation: Bricklayer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Sylvan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 160 gp. 2 Alchemist’s fire.
Glim Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black coat over a yellow low-cut shirt, and a wide-brimmed hat upon his head. His head has been shaved. He wears an eyepatch.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His mother raised him in a mountain cabin. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Nature, Religious. Occupation: Map Maker
Voice: Loud with bravado
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 9)
Armor Class 13
Hit Points 83 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Druidic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1400 gp. Hematite (6 gp). Brown-green garnet (130 gp). Golden pearl (130 gp). Golden yellow topaz (800 gp). Pink pearl (130 gp). Red spinel (130 gp). Hematite (6 gp). Aquamarine (800 gp).
Dûgz Soames, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears black painted combat armor at almost all times. His tied-back hair is blonde. He wears large thick round spectacles.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.
History: When he was but 7 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: To reunite with his absent father; and doesn't want to be a map maker and was forced into it by his family
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Family. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 8)
Armor Class 12
Hit Points 40 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Aquan, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 110 pp. Sapphire pendant on gold chain (2000 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zephan Gift, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in a clean blue cloak covering his clean studded leather, and is pretty ugly. His blue hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He is overprotective of those who hire his services. He is obsessed with his god.
History: Zephan hails from a village terrorized by gnolls. In his 17th year, his parents were killed by a gnolls raid, leaving Zephan alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge; and many gnolls want him driven away
Flaws: Ugly, Insane. Bonds: Guardian, Religious, Enemies. Occupation: Mercenary
Voice: Hollow voice
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 39 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
Possessions: 1000 gp.
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