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NPC Generator

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Advanced [show]


Brottor Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His moppish auburn hair is in a traditional bowl cut. His eyes are brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: Brottor was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Money/treasure; and further expansion of business

Flaws: Ugly, Antagonistic. Bonds: Military, Job, Rich. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Brottor Gorunn, Male Dwarf Barbarian 5
Medium (4'0") Dwarf, Chaotic Good (CR 5)
Armor Class 14
Hit Points 46 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)12 (+1) 12 (+1)11 (+0)
Skills Deception +3, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp. Red-brown spinel (90 gp).


Social Check DCs


Peter Barclay, Male Human [Permalink]

Personal [hide]

Description: This southern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. He wears his blonde hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily eccentric. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Peter Barclay, Male Human Ranger 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 150 gp.


Social Check DCs


Ulfgar Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is afraid of women and trembles around them

History: He was raised in a mountains tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's in love; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Shy. Bonds: Nature, Adventurer, Has a crush. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Ulfgar Battlehammer, Male Dwarf Cleric 12
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 105 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 18 (+4)14 (+2) 12 (+1)15 (+2)
Skills Nature +6, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 400 pp. Amethyst (60 gp). Freshwater pearl (6 gp). Rose (50 gp). Aquamarine (1200 gp). Freshwater pearl (6 gp). Jasper (50 gp). Sardonyx (50 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp).


Social Check DCs


River Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has dyed his greying white fur a little too much giving a sharp white color. He has several tiny ruby earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful necromancer made him what he is. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions.

Ideals: Justice. Flaws: Shy, Insane. Bonds: Rich, Mentor. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

River Hummingbird, Male Tabaxi Adept 8
Medium (6'5") Tabaxi, Lawful Good (CR 8)
Armor Class 14
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)14 (+2) 17 (+3)12 (+1)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 13
Languages Common, Giant, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1000 gp. Iolite (70 gp).


Social Check DCs

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