Ar-Kaius England, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears brown trousers with grey and red striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. His amber eyes dart from person to person.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Adventurer like his father before him.
Motivation: To find somewhere to settle down; and money/treasure
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Rich, Job. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 60 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: Azurite (9 gp).
Uthûg Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown tunic with white highlights, and long tan pants that bunch up around his shoes. He wears his white hair up. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He left for the north, certain he would find work there.
Motivation: To end his boredom; and he seems to be bored by most things
Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Poor, Immigrant. Occupation: Layabout
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 58 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1500 gp. Tiger eye turquoise (7 gp). Banded agate (7 gp).
Harbek Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a shortbow. He has wavy brown hair. His ears are large.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.
History: He was raised in a desert tribe. Cursed with vampirism at a very young age, Harbek has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Flaws: Ugly, Insomniac, Disease. Bonds: Adventurer, Nature, Criminal record. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Goblin, Terran, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Azzakh Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. He keeps his long rusty crest kept up in a rat tail. His red eyes peer out from beneath his feathered grey hat.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Sailor business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has set out to sabotage the competition.
Motivation: To reunite with his absent mother; and further expansion of business
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Silver comb with moonstones (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!

