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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Dean Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a blue scarf. He wears his brown hair up. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Dean was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: To unite with his brother; and doesn't want to be a miner and was forced into it by his family

Ideals: Philantrophist. Flaws: Addict, Secretive, Antagonistic. Bonds: Family. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Dean Marleigh, Male Human Rogue 11
Medium (6'2") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 66 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 11 (+0)16 (+3)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Infernal
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Adelard Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a small hat to cover his moderate length golden hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: He was born in the south, but his parents moved at a very young age to the east. Through the years after Adelard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Adelard's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Lazy. Bonds: Immigrant. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Adelard Hanali, Male Half-Elf Warrior 1
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)18 (+4) 13 (+1)15 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Terran, Dwarven, Goblin
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 150 gp. Cloth of gold vestments (40 gp).


Social Check DCs


Borgu Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his green robe and has his sickle always slung over his shoulder. His golden hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends

Ideals: Gifted, Impeccable. Bonds: Religious, Rich, Adventurer. Occupation: Engraver

Voice: Posh accent

Attributes [hide]

Borgu Fawcett, Male Half-Orc Druid 11
Medium (5'4") Half-Orc, Chaotic Good (CR 11)
Armor Class 11
Hit Points 80 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Investigation +5, Medicine +5
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 200 pp.


Social Check DCs


Fargrim Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fancy red suit. He is physically well-built. He sports a long black beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born on a small isolated farm. His necromantic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by orcs. Fargrim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Attractive, Enemies, Nature. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Fargrim Fallack, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)12 (+1) 12 (+1)15 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 160 gp.


Social Check DCs

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