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Advanced [show]


Crampernap Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his chestnut hair in a flapper bob. His eyes are likewise brown.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Locksmith, but he got bored and became a Fletcher. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Philantrophist. Flaws: Secretive, Antagonistic. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Crampernap Gobblefirn, Male Gnome Wizard 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Corkitron Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of warhammers on his belt, each one with a sapphire on the hilt. His long brown hair reaches down to his waist. His hazel eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and obtaining odd cultural halfling artifacts is his passion

Ideals: Fighting, Passionate. Bonds: Job, Rich, Adventurer. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Corkitron Swiftwhistle, Male Halfling Rogue 3
Small (3'4") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 15 (+2)10 (+0)
Skills Athletics +2, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp.


Social Check DCs


Darrow Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing colorful clothing, dressed as a Ploughman, and is pretty ugly. His long chestnut hair reaches down to his waist. His blue eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Darrow was born in the south. At a young age he loved to build and create. A freak accident while working with his Sculptor father left him crippled. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Persistence. Flaws: Ugly, Shy, Disease. Bonds: In love. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Darrow Tealeaf, Male Halfling Druid 7
Small (3'2") Halfling, Lawful Neutral (CR 7)
Armor Class 15
Hit Points 51 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)11 (+0) 8 (-1)16 (+3)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 120 pp. Jasper (50 gp). 1 Minor magic item.


Social Check DCs


Uthemar Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. His black hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Animal Trainer, his mother struggled to pay the bills. Through the years after Uthemar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Uthemar's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Ugly, Secretive, Antagonistic. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Uthemar Othronus, Male Elf Druid 7
Medium (4'8") Elf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 110 pp. 1 Minor magic item.


Social Check DCs

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