Two Llamas In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His orange fur is slicked back into a classic pompadour. His eyes are copper and catlike.
Personality: While he acts the brute, he is far gentler than he would appear. He also hits on men, regardless of circumstances.
History: Two Llamas was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion; and he has a crush on the local gardener
Ideals: Fighting. Bonds: Attractive, Has a crush, Family. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 24 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 2000 sp. Azurite (4 gp). Chrysoprase (80 gp). Chalcedony (80 gp).
Damakos Twist, Male Tiefling [Permalink]
Personal [hide]
Description: 6'7" and muscular, this southern man is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. He has red eyes and a grey hat with a white feather.
Personality: A skeptical and narcissistic man, Damakos's first love is himself. His second love is also himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Damakos was raised in a hard working conservative environment. He found a children's book about a Tiefling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Cartwright.
Motivation: His religion dominates his actions; and he's looking for his big break
Ideals: Athletic, Impeccable, Philantrophist. Bonds: Job, Adventurer, Religious. Occupation: Cartwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp.
Raam Hate, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. His blue hair is lengthy. His eyes are red and beady.
Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Dyer, Raam learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and expand his business
Flaws: Ugly. Bonds: Guardian, Adventurer, Job, Rich. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. Rich purple corundum (1500 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item.
Immeral Liadon, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'3" and is dressed in a clean yellow cloak covering his clean studded leather. His right hand appears badly burned and disfigured. He sports a long red beard, and similarly colored long hair. He has a dull look in his amber eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Immeral was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Barrister and found it very stressful. He became a Barrister soon after.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Barrister
Voice: French accent
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 3000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Minor magic item.
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