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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Drogo Marston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his black robe and has his quarterstaff always slung over his shoulder. His top hat is riddled with cuts and holes. He has a dull look in his hazel eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born at the edge of vast forest. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and retire the richest man in the east

Ideals: Artistic. Flaws: Ugly, Greedy. Bonds: Immigrant, Nature. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Drogo Marston, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Chrysoberyl (130 gp). 1 Minor magic item.


Social Check DCs


Frederick Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Body Guard. His hair is short and golden. His fierce gray eyes like to dwell on things.

Personality: He is irascible and easily irritated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has since lost track of the people in his past.

Motivation: He's repulsed by the PC; and to reunite with his absent father

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Frederick Shelley, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Gerald Gyula, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and tends to wear a large yellow jacket. His red hair is singed and shortened. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born to a Scribe, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.

Motivation: He seems to be bored by most things; and wants to raise his children well

Flaws: Ugly, Insomniac, Mundane. Bonds: Enemies, Poor, Family. Occupation: Courier

Voice: Sounds elderly

Attributes [hide]

Gerald Gyula, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Chain shirt. 1 Masterwork Light steel shield. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Rolf Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple tan line shooting up and back down, and he perpetually has his hammer ready. He has wavy silver hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Rolf hails from a village terrorized by giants. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by giants. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Enemies. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Rolf Browning, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)8 (-1) 15 (+2)9 (-1)
Skills Arcana +2, Athletics +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Malachite (16 gp). Red-brown spinel (110 gp). Pink pearl (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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