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NPC Generator

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Advanced [show]


Beatrice Ansley, Female Human [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is knotted and matted. Her eyes are a pleasant blue.

Personality: Beatrice hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Beatrice was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Stableman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Impulsive. Bonds: Poor, Attractive. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Beatrice Ansley, Female Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)15 (+2) 11 (+0)8 (-1)
Skills History +5, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp.


Social Check DCs


Nicholas Tenley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear white pants and tee shirts. He keeps his long chestnut hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. He is harsh and unforgiving.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Nicholas Tenley, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 11 (+0)8 (-1)
Skills Stealth +4, Survival +3
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Barkeep does and is in decent physical shape. His golden hair has been sun bleached extensively. He has several tiny jet earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Barkeep for hire.

Motivation: A deep hatred of gnolls; and further expansion of business

Ideals: Persistence. Bonds: Job, Rich, Enemies, Slave. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Trym Altham, Male Human Paladin 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills History +4, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Spyglass. 1 Good lock.


Social Check DCs


Thomas Alston, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He is dressed in earthy colors with a red and pastel handkerchief worn on his left side. He has a hunchback. He keeps his auburn hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a brothel owner, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert, Logical. Flaws: Ugly, Insane. Bonds: Adventurer, Mentor. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Thomas Alston, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Rhodochrosite (12 gp). Black star sapphire (1200 gp). Bloodstone (40 gp). Chalcedony (40 gp). 1 Minor magic item.


Social Check DCs

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