Shamil Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. Her golden hair is long and unkept. Her hazel unseeing eyes seem to look past you.
Personality: She has a massive crush on the younger sibling of the Spy who has hired her part-time. She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Shamil studied abroad. Brilliant and gifted she never wanted to apply herself. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She has a crush on the local Sailor; and she wants to get laid
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Has a crush. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Raam Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears green leather gloves, a green jacket, and tight pants, and sports empty pouches on his belt. His black hair is still thick. He has silver eyes and a green hat with a tan feather.
Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He feeds upon the attention of others.
History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Human compassion; and to settle down with his crush
Flaws: Antagonistic, Racist. Bonds: Has a crush, Attractive, Immigrant. Occupation: Navigator
Voice: Boston accent
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 7 (-2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp. Carnelian (30 gp). 1 Chain shirt.
Mardred Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'2" and usually wears her grey robe and has her scythe always slung over her shoulder. Her brown hair is knotted and matted. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is obsessed with her god.
History: Mardred was born the youngest of three triplets. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: She has comitted a past crime that haunts her to this day; and wants to raise her children well
Bonds: Attractive, Criminal record, Religious, Family, Adventurer. Occupation: Bookbinder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 20 (+5) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp.
Mantus Terror, Male Tiefling [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze, and sports empty pouches on his belt. His hair is short and black. His eyes are a pleasant white.
Personality: He can speak with the recently deceased. He enjoys reading and quiet.
History: Born to a pair of adventurers, Mantus grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his old friends.
Ideals: Gifted, Logical, Fighting. Bonds: Rich, Adventurer. Occupation: Adventurer
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 50 gp. Alexandrite (400 gp). Freshwater pearl (5 gp). Iolite (40 gp). 1 Half-Plate.
Joan Bentham, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears brown leather gloves, a brown jacket, and tight pants. Her hair, while still mostly red, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Joan studied abroad. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. By chance she met her brother recently and the two have been together since.
Motivation: She feels the way she acts is they only way to get by in the world; and to unite with her brother
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: In love, Family. Occupation: Detective
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 5000 cp.
Audhild Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care, and she perpetually has her longbow ready. Her chestnut hair is cut short. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Born in the south to a Miller, Audhild learned a great deal about her mother's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Audhild fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Miller
Voice: Excited and jittery
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 250 gp.
Pandjed Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long black crest is drawn into a two foot long braid. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.
History: When he was but 5 years old his parents immigrated from the north. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: He's looking for his big break; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined. Bonds: Poor, Adventurer, Immigrant, Slave. Occupation: Fletcher
Voice: French accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Fragrant In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak. She is physically well-built. Her black fur is drawn into a tight pony tail with a butterfly scrunchie. She wears an eyepatch.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was raised in a plains tribe. Her childhood dream was to be a Mayor, but she was a colossal failure. She now owns her own business.
Motivation: She is unsatisfied with her job; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Nature, Job, Enemies. Occupation: Banker
Voice: American accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. Blue quartz (5 gp).
Anne Shelley, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'2" and is wearing a perfectly clean shirt and pair of pants. She wears a wide-brimmed hat to hide her balding. Her gray eyes lackadaisically let the world flow into them.
Personality: She exudes charisma. She is a tour de force of persuasion. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in a small plains village. In her 15th year, her parents were killed by a gnolls raid, leaving Anne alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To be a Miner again; and she wants revenge against gnolls
Flaws: Impulsive. Bonds: Attractive, Nature, Enemies, Job. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!