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NPC Generator

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Advanced [show]


Zûgor Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tight fitting black shirt and pants. His tied-back hair is blonde. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Priest, and he later adopted a second son.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Addict. Bonds: Job, Family, Rich. Occupation: Priest

Voice: Smoker's lung

Attributes [hide]

Zûgor Middleton, Male Half-Orc Sorcerer 1
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)13 (+1) 7 (-2)2 (-4)
Skills Animal Handling +0, Intimidation -2
Senses Passive Perception 8
Languages Common, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Leaf Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His fur is orange and curly. He tend to wears goggles to shield his eyes.

Personality: Leaf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His divine abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable, Gifted, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Leaf Of Clay, Male Tabaxi Sorcerer 2
Medium (6'10") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Athletics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 900 sp.


Social Check DCs


Abalaba Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears dark leathers with embroidery. Her moppish blonde hair is in a traditional bowl cut. She wears an eyepatch.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She uses divination through singing.

History: The child of a Miner, who enjoyed hunting, Abalaba was taken on many hunting expeditions. Abalaba liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is content.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Poor, Nature. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Abalaba Albaratie, Female Gnome Sorcerer 1
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 80 gp.


Social Check DCs


Silvo Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his hammer, marred by sweets. His silver hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Engraver father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Terse, Disease. Bonds: Religious. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Silvo Thorngage, Male Halfling Sorcerer 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 16
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +7, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 150 gp.


Social Check DCs


Gardain Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gardain lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly. Bonds: Adventurer, Immigrant, Job, Family. Occupation: Seamstress

Voice: Uses lots of figures of speech

Attributes [hide]

Gardain Battlehammer, Male Dwarf Sorcerer 3
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)9 (-1) 15 (+2)15 (+2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 19000 cp. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Therai Covert, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'7", this man wears a black costume with the symbols of the four houses of cards on his torso. His wide-brimmed hat is riddled with cuts and holes. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Therai has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Insane, Disease. Bonds: Slave, Rich. Occupation: Banker

Voice: Raspy

Attributes [hide]

Therai Covert, Male Tiefling Sorcerer 1
Medium (6'7") Tiefling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)12 (+1) 17 (+3)17 (+3)
Skills Athletics +2, History +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 60 gp. A pair of silk slippers encrusted with tiny pearls. (100 gp).


Social Check DCs


Joan Weld, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear flannel. She keeps her long red hair kept up in a rat tail. She has amber eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was raised in a island tribe. While studying, she fell in love. They married and had a son. She has set out to sabotage the competition.

Motivation: Wishes to resurrect an old love; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature, In love. Occupation: Dilettante

Voice: Spits words with contempt

Attributes [hide]

Joan Weld, Female Human Sorcerer 2
Medium (5'6") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 0 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 5 (-3)14 (+2) 14 (+2)11 (+0)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 340 gp. Jasper (70 gp). Jet (50 gp). Red garnet (50 gp).


Social Check DCs


Hubert Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey costume with the symbols of the sun god on his torso. His hair is long and blonde with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Athletic, Impeccable. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Hubert Roscoe, Male Human Sorcerer 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)15 (+2) 7 (-2)14 (+2)
Skills Performance +4, Survival +0
Senses Passive Perception 8
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 140 gp.


Social Check DCs


Flask Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has a slight overbite and is overall scrawny. Her cinnamon fur has been sun bleached extensively. Her green unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Flask grew up listening to her mother's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently she has begun working with bootleggers and crooks.

Motivation: Expand her business.

Flaws: Disease. Bonds: Poor, Attractive, Adventurer, Job, Criminal record. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Flask Shoe, Female Tabaxi Sorcerer 3
Medium (6'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 8 (-1)17 (+3)
Skills History +4, Perception +1
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp.


Social Check DCs

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