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NPC Generator

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Advanced [show]


Gardain Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a hunchback. His hair is greying and his face has many wrinkles. His blue eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Gardain studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Gardain Durthane, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 500 sp.


Social Check DCs


Mary Atterton, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a grey vest and prefers tan and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She sports black long hair. This gray eyed easterner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Mary was born in the east. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is currently in port desperately looking for someone to get her out; and many dire rats want her driven away

Ideals: Persistence. Flaws: Ugly, Insomniac, Secretive. Bonds: Slave. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Mary Atterton, Female Human Sorcerer 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 12 (+1)7 (-2)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp.


Social Check DCs


Liftrasa Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. Her hair is red, silky, and of moderate length. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is a great chef.

History: She was born in the south, but her parents moved at a very young age to the west. There was a wharf not far from home where she often wandered off to fish. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the south

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, Nature. Occupation: Body Guard

Voice: Ums and uhs a lot

Attributes [hide]

Liftrasa Gorunn, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 130 gp.


Social Check DCs


Spring Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a brown and red handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His beige fur is braided into rings. His copper eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is an amazing painter.

History: Gifted from a young age, Spring studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he is greedy

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Rich, Adventurer. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Spring Shore, Male Tabaxi Sorcerer 2
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 9 (-1)16 (+3)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 160 gp.


Social Check DCs


Ivellios Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of nunchakus, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His black hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Ivellios Withrethin, Male Half-Elf Sorcerer 2
Medium (5'3") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)6 (-2) 15 (+2)14 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 380 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Therai Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear green clothing when he does not wear armor. His silver hair is still thick. His black eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Therai grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Therai grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Therai. Days after completing his studies, news broke out that his hometown was attacked by orcs. Therai was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Revenge; and to get a good night's sleep

Flaws: Depressed, Insomniac. Bonds: Adventurer, Criminal record, Enemies. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Therai Sanity, Male Tiefling Sorcerer 1
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)8 (-1) 16 (+3)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Jabbie Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy tan pantaloons and a green scarf. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Jabbie hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He receives visions of the future at random moments

History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: He is content.

Ideals: Artistic, Gifted. Flaws: Mundane, PTSD. Bonds: Immigrant. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Jabbie Tarkelby, Male Gnome Sorcerer 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)14 (+2) 7 (-2)13 (+1)
Skills Athletics +1, Religion +4
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nimble In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. She wears a broad hat to hide her balding. Her green eyes dart from person to person to random spaces in the air.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not believe in violence as a means to an end. She is a dedicated Architect but believes her peers are too gung-ho.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To reunite with her absent mother; and she wants to get laid

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Religious, Has a crush, Family. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Nimble In the Wind, Female Tabaxi Sorcerer 3
Medium (5'10") Tabaxi, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)13 (+1) 7 (-2)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 6000 cp.


Social Check DCs


Gorga Thorpe, Female Half-Orc [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of whips on her belt, each one with a amethyst on the hilt. Her wide-brimmed hat is riddled with cuts and holes. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She comes from a rich southern family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After a long history of fighting, Gorga and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Gorga Thorpe, Female Half-Orc Sorcerer 3
Medium (5'5") Half-Orc, Lawful Good (CR 3)
Armor Class 8
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Nature +2, Stealth +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 2200 sp.


Social Check DCs

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