Qemuel Terror, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Performer does. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. His dark red hair is singed and shortened. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He has all his life been fascinated with painting.
History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his painting dream.
Motivation: Sabotage a competitor; and to be a jeweler again
Ideals: Professionalism, Artistic, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Fire opal pendant on a fine gold chain (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Bundrigo Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. He has a long black beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. Cursed with a spirit at a very young age, Bundrigo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1400 sp.
Oppleby Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has brown hair. He wears large thick round spectacles.
Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Job. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Orc, Auran, Infernal
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 pp.
Nalral Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor, and he perpetually has his sai ready. His hair is long and red with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His eyes, though not visible through his cowl, are brown.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Nalral was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Nalral's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Butcher
Voice: Aggressive tone
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 cp. Red spinel (130 gp). Golden pearl (130 gp).
Kildrak Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His long brown hair reaches down to his waist. He has several tiny emerald earrings on each ear.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: The child of western immigrants he idolized his father. While studying, he fell in love. They married and had a daughter. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To find somewhere to settle down.
Flaws: Mundane. Bonds: Rich, Attractive, Immigrant, In love. Occupation: Doctor
Voice: Aggressive tone
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1600 sp. Rock crystal (30 gp). Rhodochrosite (4 gp). 3 Alchemist’s fire.
Dondon Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars, and his gloved hand is found clutching a scythe. He is bald on top and has large red tufts of hair around his ears. His blue eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.
History: A powerful necromancer made him what he is. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Barrister
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Aquan, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Ûkrom Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is cut close to his head. His gray eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. After months of barely getting by, Ûkrom managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He feels that his past leaves him morally obligated to help; and he wants revenge against brigands
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Criminal record, Rich, Enemies. Occupation: Spy
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Rosalind Cornish, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She is renowned for her bright brown dresses and hats. Beneath her clothing is a huge mess of scar tissue. Her black hair is singed and shortened. She has gleaming, smiling brown eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Through the years after Rosalind was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Rosalind's father didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: A deep hatred of brigands.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Slave, Religious, Enemies. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp.
Criella Horror, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman tends to wear a large green jacket. Her clothes are grease stained in places. Her hair is chestnut and curly. Her face is scarred and worn.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a very good compulsive liar and kleptomaniac.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A few years later when the west was not economically sound they moved to her current location. She left for the south, certain she would find work there.
Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Carter
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. Rhodochrosite (15 gp). Black pearl (300 gp). Rose (60 gp).
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