Ekk Halsey, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears very tight pants and wife beaters, though occasionally she sports a black coat. She keeps her white hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She is almost excessively polite to everyone, even when angry. She is a font of random trivia from the lore and stories she has discovered
History: She comes from a rich northern family. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is terrified, and will act out of fear.
Ideals: Logical. Flaws: Shy, Fearful. Bonds: Rich. Occupation: Junk Dealer
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Donella Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan vest and prefers black and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is physically well-built. Her silver hair is kept up in a ponytail inside a top hat. Her fierce amber eyes like to dwell on things.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Sold as a small child to a slaver, Donella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was a soldier and died while she was still young. Donella was left her mother's suit of armor and trained in its use and care. Since then, she has sought to make the best of life.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Mentor, Military. Occupation: Weaver
Voice: Slow speaker
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 sp.
Bucklal Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He carries a battered scythe and tarnished whip as well. His red hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bucklal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1900 sp. Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Heian Tao, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is kept up in a ponytail inside a feathered hat. His skin is flawless and his blue eyes scan people very quickly.
Personality: Heian speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hasn't been sleeping well lately.
Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep
Ideals: Impeccable. Flaws: Insomniac, Disease. Bonds: Attractive, In love. Occupation: Ploughman
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Celestial, Giant, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Lezre Upton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. She has dyed her greying auburn hair a little too much giving a sharp auburn color. This blue eyed westerner is not easily forgotten.
Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She cannot resist a sob story and will often dote over anyone who has one.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Over the years she perfected her riding and shooting skills. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Adventurer, Nature. Occupation: Shipwright
Voice: Squeaky
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 300 gp. Obsidian (13 gp). Chrysoberyl (150 gp).
Nim Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his pickaxe. He has a slight overbite and is overall scrawny. His chestnut hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: His tongue was cut out and he uses sign language. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Nim has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Marry his brother to traveling adventurers; and meet up once more with his childhood friend
Ideals: Opinionated. Flaws: Ugly, Disease, Insomniac. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 800 sp. 1 Masterwork Common Melee.
Sannl Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and is typically in her Fortune-teller uniform. Her skin is also unnaturally pale. She wears her white hair up in a very large beehive style do. This green eyed northerner is not easily forgotten.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Flattery will make her almost putty in your hands.
History: Sannl was raised in a hard working conservative environment. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Fortune-teller for hire.
Motivation: She is greedy; and sabotage a competitor
Flaws: Ugly, Antagonistic, Selfish. Bonds: Job, Rich. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Adrik Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze, and sports empty pouches on his belt. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is irascible and easily irritated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Glassblower father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and to reunite with his absent father
Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Family. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Infernal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Virra Garrick, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tight fitting clothing which further accentuates her frame. She has styled her brown hair well, parting it to the right. Her eyes are a pleasant green.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: The child of a Banker, who enjoyed hunting, Virra was taken on many hunting expeditions. From there she went from mercenary job to mercenary job. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Justice. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 110 gp.
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