Watson Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He has styled his white hair well, parting it to the left. His blue eyes have a joyful gleam in them most of the time.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 11th year, his parents were killed by a illithids raid, leaving Watson alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious, Adventurer. Occupation: Herbalist
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Five Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. His lavender fur is smooth and relatively long. His eyes are hazel and he is always smoking a pipe.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Fighting. Bonds: Attractive, Job, Military. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Amethyst (50 gp).
Bryseis Knack, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears green cloth garments or leather armor. She carries with her a set of lances on her belt, each one with a emerald on the hilt. Her red hair is singed and shortened. This red eyed northerner is not easily forgotten.
Personality: She is irascible and easily irritated. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bryseis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
Avelina Benson, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her blonde hair is heavily combed to the right. She has gleaming, smiling hazel eyes.
Personality: Avelina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Dyer arts, while her mother instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She has achieved small success as a Dyer.
Motivation: Marry her brother to traveling adventurers; and wants to open a new tavern
Ideals: Artistic, Joker. Bonds: Rich, Job, Family. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 220 gp.
Naivara Galanodel, Female Elf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and usually wears her tan robe and has her hammer always slung over her shoulder. Her skin is also unnaturally pale. She has slicked back chestnut hair. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is fixated on the number 93. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born in a small desert village. Over the years she perfected her riding and shooting skills. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She would like to get married and retire; and she desires power and/or immortality
Flaws: Ugly, Insane. Bonds: Has a crush, Adventurer, Nature. Occupation: Bellfounder
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 50 gp. Freshwater pearl (7 gp). Deep blue spinel (500 gp).
Whurbin Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He sports a flattop hair cut. His eyes are likewise brown. His teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Whurbin embodies much of what other species detest in the Dwarves. He is a font of random trivia from the lore and stories he has discovered
History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. 8 Acid flasks.
Bree Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: This western woman wears a well pressed and immaculate suit (or dress). Her clothes are grease stained in places. She has done her best to style her silver hair to look like a famous performer. Her violet eyes peer out from beneath her deerstalker white hat.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in the west her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. In the meantime she has taken over work as a Dyer and occasionally as a mercenary.
Motivation: She has passion for adventuring and risk.
Flaws: Sensitive. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Dyer
Voice: Rolls R's
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1700 sp. Amber (70 gp).
Ranala Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is well kept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants revenge against illithids
Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Enemies. Occupation: Banker
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 240 gp.
Shadow Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a top hat to hide her balding. Her eyes are a pleasant green.
Personality: She speaks before she thinks and is too direct. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She comes from a rich southern family. In her youth she was a Sage, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shadow fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is greedy; and money/treasure
Ideals: Fighting, Athletic. Flaws: Impulsive, PTSD. Bonds: Rich. Occupation: Brewer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 110 gp.
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Their contribution stands as a beacon of hope for all adventurers!
