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NPC Generator

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Advanced [show]


Oriff Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears bulky brown painted plate armor. She is an epitome of beauty. She has shaved her head bald. Her green eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. She pushes her goals aggressively. She is also a coward if confronted.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs; and she is terrified, and will act out of fear

Flaws: Addict, Fearful, Mundane. Bonds: Attractive, Rich. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Oriff Aranore, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 5000 cp. 1 Masterwork studded leather.


Social Check DCs


Shivering Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a perfectly clean shirt and pair of pants. Her fur is beige, silky, and of moderate length. She tend to wears goggles to shield her eyes.

Personality: Shivering is depressed about a lot of things. She tends to be a nihilist. She is able to fit into much smaller and tighter spaces than normal.

History: Shivering was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shivering took refuge in the ruined castle and found the beat up greataxe and armor she uses now. She has worked as a Layabout like her father before her.

Motivation: She'd like to take her coworkers down a peg; and to be a barber again

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Attractive, Job, Nature. Occupation: Layabout

Voice: Pronounces O like U

Attributes [hide]

Shivering Of Claws, Female Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)12 (+1) 10 (+0)18 (+4)
Skills Deception +6, Investigation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 1000 cp.


Social Check DCs


Cockaby Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a faded coat and loose pants complete with Stetson hat. His hair, while still mostly silver, has prominent grey streaks. He has brown eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Cockaby was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Map Maker and found it very stressful. He has achieved small success as a Map Maker.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.

Ideals: Disciplined, Joker. Bonds: Mentor, Job. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Cockaby Cobblelob, Male Gnome Sorcerer 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)7 (-2) 14 (+2)6 (-2)
Skills Animal Handling +4, Athletics +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp.


Social Check DCs


Howard Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His hair is cut close to his head. His eyes are gray and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Howard was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Howard took refuge in the old dungeon and found the beat up trident and armor he uses now. He became a Mayor soon after.

Motivation: Expand his business; and he has comitted a past crime that haunts him to this day

Flaws: Shy. Bonds: Poor, Job, Nature, Criminal record. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Howard Goodearth, Male Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 15 (+2)7 (-2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 2 Antitoxin.


Social Check DCs


Drogo Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Courier mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Mundane, Lazy, Disease, Insomniac. Bonds: Poor. Occupation: Weaver

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Ridley, Male Human Sorcerer 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 8 (-1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 160 gp.


Social Check DCs


Melissa Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, and she perpetually has her quarterstaff ready. She has wavy white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Confrontational and typically high on some drug or another. She is obsessed with a lost civilization.

History: She was born several months after her father was called into army service. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Military, Rich. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Melissa Berevan, Female Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 9 (-1)15 (+2)
Skills Religion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 50 gp.


Social Check DCs


Verna Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear red clothing when she does not wear armor, and carries longswords. Her auburn hair is well kept. This gray eyed westerner is not easily forgotten.

Personality: Prone to second guessing herself, she comes off as nervous. She is a font of random trivia from the lore and stories she has discovered

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She dropped out of school before completing her studies. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She loathes her own lifestyle; and regain custody of her son

Ideals: Fighting, Logical, Gifted. Flaws: Shy, Depressed. Bonds: Family. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Verna Whispermouse, Female Halfling Sorcerer 2
Small (2'8") Halfling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)13 (+1) 9 (-1)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1300 sp.


Social Check DCs


Vani Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a white top hat and white clothes. She is bald on top and has large blonde tufts of hair around her ears. Her eyes, though not visible through her cowl, are brown.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She comes from a rich western family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Doesn't want to be a Shoemaker and was forced into it by her family; and balancing her hectic life and new shoemaker responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Family. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vani Strongbones, Female Halfling Sorcerer 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 50 pp. Rock crystal (20 gp).


Social Check DCs


Left-Handed Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His brown fur is lengthy. He has a dull look in his hazel eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by orcs. Left-Handed was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He wants revenge against orcs; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich, Slave. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Left-Handed Of Winter, Male Tabaxi Sorcerer 2
Medium (6'4") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)10 (+0) 18 (+4)17 (+3)
Skills Persuasion +5, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 50 gp. 1 Masterwork studded leather.


Social Check DCs

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