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NPC Generator

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Advanced [show]


Lance Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is smooth and relatively long. His green unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Lance was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now spends his time doing works of charity.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur, Philantrophist. Flaws: Disease, Secretive. Bonds: Family. Occupation: Actor

Voice: Irish accent

Attributes [hide]

Lance Ariessus, Male Half-Elf Sorcerer 2
Medium (5'5") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 20 pp. Silver comb with moonstones (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A roughly beaten golden orb (160 gp).


Social Check DCs


Ermina Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a violet top hat and violet clothes. Her silver hair is long and unkept. Her brown unseeing eyes seem to look past you.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She works hard and plays hard.

History: Sold as a small child to a necromancer, Ermina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Blacksmith mother left her crippled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister

Flaws: Ugly, Disease, Emotional, Hedonist. Bonds: Mentor, Family. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Ermina Mellegaard, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)14 (+2) 8 (-1)17 (+3)
Skills Deception +5, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp. Chrysoprase (30 gp).


Social Check DCs


Panana Timbers, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her head has been shaved. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A gypsy cursed her at a young age, leading to her ugly appearance. She has been saving her money to try and buy her sister's freedom.

Motivation: To unite with her sister; and to reunite with her absent mother

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Panana Timbers, Female Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)18 (+4) 18 (+4)15 (+2)
Skills Deception +4, History +6
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Auran, Terran, Ignan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 6000 cp.


Social Check DCs


Vepar Violence, Female Tiefling [Permalink]

Personal [hide]

Description: She typically wears black cloth garments or leather armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has wavy chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also has developed a complete distrust of the Animal Trainer profession.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Vepar Violence, Female Tiefling Sorcerer 3
Medium (6'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 90 pp. Carnelian (20 gp). Chrysoprase (20 gp). 1 Average lock. 1 Superior lock. 1 Good lock.


Social Check DCs


Alberich Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears baggy brown pantaloons and a yellow scarf. His skin is also unnaturally pale. He has a small bristly mustache and wavy blonde hair. His hazel eyes peer out from beneath his top brown hat.

Personality: He dislikes all the random violence that takes place in the west. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful slaver made him what he is. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Seeks redemption; and to share knowledge with the world

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: In love, Mentor. Occupation: Baker

Voice: Russian accent

Attributes [hide]

Alberich Rakankrak, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 20 (+5)16 (+3) 12 (+1)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 70 gp.


Social Check DCs


Gynk Tewksbury, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. Her white hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She works hard and plays hard.

History: She was born several months after her father was called into army service. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Insomniac, Selfish, Hedonist. Bonds: Military. Occupation: Laborer

Voice: Spits and sputters

Attributes [hide]

Gynk Tewksbury, Female Half-Orc Sorcerer 1
Medium (4'8") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)8 (-1) 18 (+4)6 (-2)
Skills Medicine +6, Performance +0
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Cloth of gold vestments (50 gp).


Social Check DCs


Darrak Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man wears skinny pants and wears a grey and tan robe with the hood down. He has wavy black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Aggressive, abrasive, and angry, Darrak embodies much of what other species detest in the Dwarves. He is able to make almost anything out of random pieces of junk.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Darrak was left his father's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Military. Occupation: Dyer

Voice: German accent

Attributes [hide]

Darrak Rubyeye, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 220 gp.


Social Check DCs


Aramil Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His black hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.

History: Aramil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and revenge

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Aramil Teinithra, Male Elf Sorcerer 1
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Athletics +2
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 pp. Malachite (12 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Harvest In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears just a brown suit. His fur is short and red. His eyes are green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Adventurer, Rich. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Harvest In the Wind, Male Tabaxi Sorcerer 1
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Athletics +1, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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