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NPC Generator

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Advanced [show]


Fonkin Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He wears tattered old clothes. His auburn hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Fonkin hails from a village terrorized by drow. He has had some formal painting training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Fonkin Daergel, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Hugh Zheng, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He wears his black hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of western immigrants he idolized his father. After coming to the age of reason, Hugh took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help; and to prove his worth to the world

Ideals: Passionate, Gifted. Flaws: Impulsive. Bonds: Immigrant, Criminal record. Occupation: Mercenary

Voice: French accent

Attributes [hide]

Hugh Zheng, Male Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 18 (+4)14 (+2)
Skills Acrobatics +3, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Mordai Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy black pantaloons and a green scarf. His hair, while still mostly black, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Mordai and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Slave, Religious. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Mordai Fealty, Male Tiefling Sorcerer 1
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)14 (+2) 15 (+2)16 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 160 gp. Onyx (30 gp).


Social Check DCs


Adrik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears bulky grey painted plate armor. His long red hair is drawn into a two foot long braid. He has a dull look in his amber eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west to a Blacksmith, Adrik learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and to end his boredom

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Job, Criminal record. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Adrik Bigtoe, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)5 (-3) 7 (-2)14 (+2)
Skills History -1, Persuasion +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 500 sp.


Social Check DCs


Tomi Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and he is unsatisfied with his job

Ideals: Joker, Fighting. Bonds: Military, Job, Family. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Tomi Greenbottle, Male Halfling Sorcerer 2
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 170 gp. 1 Smokesticks.


Social Check DCs


Theobald Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears many layers of old clothing at all times. His blonde hair is unkempt and raggedy. His thin eyebrows rest above his beady violet eyes.

Personality: He loves telling others what to do and how they should feel about things. Theobald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Marshal and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Job. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theobald Durkin, Male Half-Elf Sorcerer 3
Medium (5'0") Half-Elf, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills Arcana +3, Deception +5
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp. Freshwater pearl (8 gp). Violet garnet (700 gp). White pearl (60 gp).


Social Check DCs


Thakrak Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. His silver hair is long and unkept. His eyes are hazel and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: In love. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Thakrak Marlee, Male Half-Orc Sorcerer 1
Medium (5'11") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 gp. Chrysoberyl (140 gp).


Social Check DCs


Faran Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Sculptor does. He has a moderate pudge and is not very fit. His moppish blonde hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: He was born in the south, but his parents moved at a very young age to the east. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: To be a Fortune-teller again.

Flaws: Lazy, Insane. Bonds: Job, Nature, Immigrant. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Faran Goldfound, Male Halfling Sorcerer 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 5000 cp.


Social Check DCs


Zepar Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. His blue hair is unkempt and raggedy. His eyes are red.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.

Motivation: Elven compassion; and a strong sense of loyalty to elven people

Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Poor, Mentor. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Zepar Enigma, Male Tiefling Sorcerer 1
Medium (5'7") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 9
Languages Common, Undercommon, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 6000 cp. Large well-done wool tapestry (200 gp).


Social Check DCs

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