Pyra Turmoil, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is short and brown. Her eyes are gold and catlike.
Personality: She exudes charisma. She is a tour de force of persuasion. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She got into the Assassin business at a young age. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pyra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is unsatisfied with her job; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp.
Bruz Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a white coat over a grey low-cut shirt, and a broad hat upon his head. His brown hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. During his travels, Bruz and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bruz discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bruz fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To prove his worth to the world.
Ideals: Joker. Flaws: Impulsive, Racist. Bonds: Religious. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Clerebold Hackney, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has styled his white hair well, parting it to the right. He is very pretty but has cold, dead eyes.
Personality: He has a massive crush on the younger sibling of the Seamstress who has hired him part-time. He is frequently practicing swordplay.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Gardener; and he wants nothing more than to rejoin the army
Bonds: Attractive, Has a crush, Military, Religious, Mentor. Occupation: Seamstress
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp.
Heian Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears baggy tan pantaloons and a grey scarf. He carries with him a set of monstrous two handed axes on his belt, each one with a ruby on the hilt. His hair is long and black with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. His brown eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Heian was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Philantrophist, Persistence. Flaws: Mundane. Bonds: Family. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Emmeline Mitchell, Female Human [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin blue vertical stripes and green pants. Her skin is fair and her fingers are delicate and long. Her golden hair, when down, is lengthy. Her half smiles and brown eyes are beguiling and draw you in.
Personality: Prone to second guessing herself, she comes off as nervous. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Emmeline was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and she desires power and/or immortality
Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Laborer
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Red spinel (150 gp).
Raiann Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman tends to wear a large green jacket. Her brass crest is singed and shortened. She wears a mask on her face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with finding treasure.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Money/treasure; and she is wracked by social anxiety
Ideals: Joker. Flaws: Ugly, Disease, Fearful. Bonds: Adventurer, Rich. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. Amethyst (140 gp). 1 Masterwork Musical instrument.
Keyleth Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'11", this woman wears rags and sports a simple walking cane. She has slicked back golden hair. Her brown eyes are passionate and lively.
Personality: She dislikes all the random violence that takes place in the west. Animals are drawn to her, and she is able to talk to them.
History: Born to a Assassin, her father struggled to pay the bills. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She hasn't been sleeping well lately.
Motivation: Her spouse's relatives view her with great suspicion; and to get a good night's sleep
Ideals: Pacifist, Gifted. Flaws: Insomniac. Bonds: Poor, Family. Occupation: Unemployed
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate.
Trym Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a red and grey handkerchief worn on her left side. Her skin is fair and her fingers are delicate and long. Her moppish auburn hair is in a traditional bowl cut. She wears large thick round spectacles.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She always tries to repair and not replace. It was this mentality that drove her into the Barkeep business.
History: Trym was born with her father's beautiful face. Her father was a mechanic, and taught her how to fix just about anything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Persistence. Flaws: Mundane. Bonds: Guardian, Attractive. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp. Deep green spinel (150 gp).
Drusilia Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is silver and curly. Her half smiles and green eyes are beguiling and draw you in.
Personality: Her tongue was cut out and she uses sign language. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Drusilia was born with her mother's beautiful face. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She left for the west, certain she would find work there.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Rich, Immigrant. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp. Red garnet (90 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
