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NPC Generator

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Advanced [show]


Pyra Light, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green vest and prefers white and black shirts. Her boots appear to have been at one point steel toed but are quite worn down, and she perpetually has her ceremonial dagger ready. She has styled her purple hair well, parting it to the left. Her eyes, though not visible through her cowl, are white.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Energy wise she seems alert and responsive.

History: Pyra was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Layabout work with an outfit from a few towns over. Layabout work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pyra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand her business.

Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Pyra Light, Female Tiefling Sorcerer 1
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)6 (-2) 12 (+1)11 (+0)
Skills History +0, Persuasion +2
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs


Seraphina Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her white hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Seraphina isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She also is a firm believer in the womanly ideal.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Seraphina and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Poor. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Seraphina Stoutman, Female Halfling Sorcerer 2
Small (2'8") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)17 (+3) 16 (+3)15 (+2)
Skills Arcana +5, Athletics +4
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Abyssal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 1200 sp. 1 Masterwork Common Melee.


Social Check DCs


Ulfgar Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.

History: He was born in the north, but his parents moved at a very young age to the east. His family was turned out during the war. He and his family wandered north to less war torn lands. He left for the north, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he is currently in port desperately looking for someone to get him out

Flaws: Selfish, Fearful, PTSD. Bonds: Attractive, Immigrant. Occupation: Barrister

Voice: American accent

Attributes [hide]

Ulfgar Graybeard, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 80 gp.


Social Check DCs


Anverth Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: This man wears an entirely blue suit with green socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized jet on his right hand. His long white hair is drawn into a two foot long braid. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a slaver, Anverth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Priest, and he later adopted a second son.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Artistic. Flaws: Insomniac. Bonds: Rich, Family, Mentor. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Anverth Silverthread, Male Gnome Sorcerer 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 8
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 17 (+3)9 (-1) 8 (-1)8 (-1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 370 gp.


Social Check DCs


Arumawann Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He wears his brown hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He inherited the family business which he has now maintained for 10 years.

Motivation: He is compelled to act according to his religious beliefs; and he is being blackmailed/forced/etc and this influences his actions

Bonds: Guardian, Criminal record, Nature, Job, Religious. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Arumawann Oomtrowl, Male Gnome Sorcerer 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 gp.


Social Check DCs


Mindartis Netyoive, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long silver hair is drawn into a two foot long braid. His eyes are violet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them

History: The child of eastern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Flaws: Mundane, Shy. Bonds: Poor, Attractive, Immigrant. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Mindartis Netyoive, Male Elf Sorcerer 2
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills History +2, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 260 gp. 1 Half-Plate.


Social Check DCs


Nicor Secret, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green coat over a tan low-cut shirt, and a broad hat upon his head. He is physically well-built. His black hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Cook profession.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Unemployed soon after.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and retire the richest man in the south

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Unemployed

Voice: Whispers

Attributes [hide]

Nicor Secret, Male Tiefling Sorcerer 1
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills Athletics +3, Stealth +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1 Banded mail.


Social Check DCs


Sun Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown deerstalker hat and brown clothes. He has dyed his greying brown fur a little too much giving a sharp brown color. His eyes are blue.

Personality: While he acts the brute, he is far gentler than he would appear. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to loving parents in a slum to the north. In his 15th year, his parents were killed by a goblins raid, leaving Sun alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Sun was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Many goblins want him driven away; and he's attracted to the pc

Ideals: Fighting, Impeccable. Bonds: Poor, Enemies, Has a crush. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Sun Peak, Male Tabaxi Sorcerer 1
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)18 (+4) 15 (+2)13 (+1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 100 gp.


Social Check DCs


Marigold Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She wears bulky red painted plate armor. She is physically well-built. She wears her black hair up in a very large beehive style do. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Marigold hails from a village terrorized by gnolls. She went to a religious school and was inspired by the priests there in charitable deeds. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has a rivalry with the Church that dominates her actions; and to pay off her debts

Flaws: Sensitive. Bonds: Religious, Enemies, Criminal record, Debt. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Marigold Elderberry, Female Halfling Sorcerer 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 10 (+0)16 (+3)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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