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NPC Generator

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Advanced [show]


Morgran Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears a simple grey robe with pastel stripes complete with hood. He sports a long golden beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Morgran has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Map Maker; and he would like to get married and retire

Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Has a crush. Occupation: Sellsword

Voice: Raspy

Attributes [hide]

Morgran Rakankrak, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 380 gp.


Social Check DCs


Edge Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a brown coat over a tan low-cut shirt, and a Stetson hat upon his head. He has a penchant for wearing a ring with an oversized ruby on his left hand. His gray fur is slicked back into a classic pompadour. His eyes are likewise green. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Bonds: Rich, Attractive. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Edge Buttons, Male Tabaxi Sorcerer 1
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Blossom Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her black hair is drawn into a tight pony tail with a dagger scrunchie. She has gleaming, smiling hazel eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born in the west to a Actor, Blossom learned a great deal about her mother's area of expertise. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has set out to sabotage the competition.

Motivation: To reunite with her old friends; and she is greedy

Flaws: Insane. Bonds: Rich, Guardian, Family, Job, Adventurer. Occupation: Actor

Voice: Laughs frequently while speaking

Attributes [hide]

Blossom Copperkettle, Female Halfling Sorcerer 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 15 (+2)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Damakos Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears black painted combat armor at almost all times. His white hair is kept up in a ponytail inside a Stetson hat. This white eyed easterner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Tanner, but he got bored and became a Mason. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Poor. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Damakos Ignominy, Male Tiefling Sorcerer 2
Medium (5'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 200 gp. 1 Healer’s kit.


Social Check DCs


Namfoodle Dunben, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is braided into rings. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Wants to open a new tavern.

Flaws: Fearful. Bonds: Religious, Slave, Job. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Namfoodle Dunben, Male Gnome Sorcerer 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 5 (-3)14 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 7
Languages Common, Gnome, Auran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 200 gp. Deep blue spinel (300 gp). Emerald (800 gp). Red spinel (40 gp). Blue quartz (14 gp). 1 Minor magic item.


Social Check DCs


Ralf Carlisle, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern man wears a brown collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His auburn hair is knotted and matted. His eyes are violet and beady.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Lazy. Bonds: Religious. Occupation: Baker

Voice: High pitched, excited

Attributes [hide]

Ralf Carlisle, Male Human Sorcerer 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 18000 cp.


Social Check DCs


Senteq Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear tan clothing when he does not wear armor. His whole body is exceptionally muscular. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south. Senteq was born on a far southern desert where he grew up under the tutelage of his father, an expert Fortune-teller. In the meantime he has taken over work as a Fortune-teller and occasionally as a mercenary.

Motivation: He has passion for adventuring and risk; and to protect his home

Ideals: Optimist. Bonds: Immigrant, Adventurer, Job, Guardian. Occupation: Fortune-teller

Voice: Speaks with back of mouth

Attributes [hide]

Senteq Wildwander, Male Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 8
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 18 (+4)12 (+1) 16 (+3)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 5000 cp.


Social Check DCs


Oren Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears professional attire. His chestnut hair is thinning but still full. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oren is combative with any and all who dare try his patience in the slightest.

History: Oren lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Oren Hogcollar, Male Halfling Sorcerer 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)8 (-1) 14 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Shadow Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white fur is greasy and uncared for. His amber eyes peer out from beneath his feathered pastel hat.

Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and retire the richest man in the south

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Shadow Grass, Male Tabaxi Sorcerer 2
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 4 (-3)18 (+4)
Skills Deception +6, Perception -1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 120 gp.


Social Check DCs

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