Naal Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has done his best to style his golden hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is very quiet and rarely speaks above a whisper. He is a great chef.
History: He is a Lamia in disguise. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer. Occupation: Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp. Citrine (60 gp). 1 Masterwork Common Melee.
Abad Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He is portly but not overly obese. He has moderate length white hair. His eyes are white and beady.
Personality: A skeptical and narcissistic man, Abad's first love is himself. His second love is also himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a criminal king-pin and mafia family Abad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Criminal record, Nature. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 310 gp.
Azza Chance, Female Tiefling [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She is bristling with hidden weapons, mostly falchions and rapiers. She keeps her purple hair in a flapper bob. Her eyes, though not visible through her cowl, are white.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She plays an instrument quite well.
History: Sold as a small child to a slaver, Azza was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved out north to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Ideals: Joker, Artistic. Bonds: Criminal record, Mentor. Occupation: Marshal
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 800 sp.
Drifting Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a faded coat and loose pants complete with top hat. Her gray fur is lengthy. Her half smiles and blue eyes are beguiling and draw you in.
Personality: A skeptical and narcissistic woman, Drifting's first love is herself. Her second love is also herself. She works hard and plays hard.
History: Drifting was born with her mother's beautiful face. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Nothing but the best is good enough for her; and she is greedy
Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 110 pp. 1 Masterwork Common Melee.
Menny Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'6" and is a bit bulky. She is very muscular particularly in the legs. She is typically in her Tanner uniform. She wears a top hat to cover her moderate length chestnut hair. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She acts crazy and hedonistic. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Menny was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has set out to sabotage the competition.
Motivation: Marry her sister to traveling adventurers; and she'd like to take her coworkers down a peg
Flaws: Ugly, Hedonist, Fearful. Bonds: Job, Family. Occupation: Tanner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 17 (+3) | 6 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Magnifying glass.
Yevelda Denholm, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and a wedding ring on her left hand. Her black hair is lengthy. She wears a mask on her face.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was raised in a white middle class family as the only child. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.
Motivation: To end her boredom; and she is greedy
Flaws: Mundane. Bonds: In love, Enemies, Family, Rich. Occupation: Mayor
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 5 (-3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 60 gp. Smoky quartz (80 gp).
Symma Turen, Female Gnome [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a robe, a symbol of the four houses of cards around her neck, and a sai on her belt. Her golden hair is matted, messy, and big. Her face is scarred and worn.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She believes the world needs to unite to get rid of drow once and for all.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Stableman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by drow. Symma was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Stableman
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 90 pp. 1 Masterwork Common Ranged Weapon.
Rimple Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, he is an attractive figure. He wears baggy blue pantaloons and a violet scarf. His silver hair is braided into rings. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A strong sense of loyalty to Gnomish people.
Flaws: Addict, Racist, Shy. Bonds: Attractive, Nature. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 19 (+4) | 6 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp.
Shivering In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Beneath her clothing is a huge mess of scar tissue. She has dyed her greying gray fur a little too much giving a sharp gray color. Her blue eyes dart from person to person to random spaces in the air.
Personality: Shivering hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to raise her children well
Ideals: Artistic, Justice. Flaws: Antagonistic. Bonds: Slave, Family. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Black pearl (300 gp).
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