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NPC Generator

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Advanced [show]


Oskar Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a tight fitting grey shirt and pants. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a ruthless business man, a trait he acquired from his father.

History: Oskar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Oskar Torunn, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 20 (+5)18 (+4) 14 (+2)15 (+2)
Skills Acrobatics +2, History +6
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Orc, Ignan, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 190 gp.


Social Check DCs


Nalral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. His tied-back hair is chestnut. His eyes are a pleasant hazel.

Personality: Calm and collected, he is a well trained Banker. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Nalral was born the youngest of three triplets. Cursed with a spirit at a very young age, Nalral has worked very hard to control his curse. He struck the Banker job and began his own company from there.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Flaws: Disease. Bonds: Job, Criminal record, Family. Occupation: Banker

Voice: Raspy

Attributes [hide]

Nalral Battlehammer, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)12 (+1) 13 (+1)7 (-2)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 800 sp. Red garnet (120 gp).


Social Check DCs


Oren Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his shortspear. He keeps his blonde hair in a pixie cut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born to a Sage, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Oren Tenley, Male Half-Orc Sorcerer 2
Medium (6'8") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)12 (+1) 15 (+2)11 (+0)
Skills Nature +3, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 160 gp.


Social Check DCs


Pushkrimp Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is kept up in a ponytail inside a top hat. His brown eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Pushkrimp is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent mother.

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Family. Occupation: Miner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Pushkrimp Blankley, Male Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 18 (+4)9 (-1)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 70 gp. 1 Everburning torch.


Social Check DCs


Megren Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears just a green suit. Her red crest is knotted and matted. Her gold eyes peer out from beneath her feathered green hat.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Megren took refuge in the old dungeon and found the beat up warhammer and armor she uses now. She has dedicated herself to building a better trade route.

Motivation: Her relatives are trying to arrange a marriage; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Megren Wystongjiir, Female Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp. 1 Superior lock.


Social Check DCs


Spring On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. He wears a colorful flower in his white fur. His skin is flawless and his copper eyes scan people very quickly.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Persistence, Philantrophist. Bonds: Rich, Immigrant, Attractive. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Spring On the Water, Male Tabaxi Sorcerer 1
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp. Silver pearl (90 gp).


Social Check DCs


Lerissa Glee, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing a long, green cloak. She wears a colorful flower in her dark red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is frequently practicing swordplay.

History: Born in a small village she learned the ways of the warrior from her mother. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. By chance she met her sister recently and the two have been together since.

Motivation: An old rival family wants her found.

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Military, Family. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Lerissa Glee, Female Tiefling Sorcerer 2
Medium (5'7") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)7 (-2) 15 (+2)20 (+5)
Skills Intimidation +7, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: A silver and pearl hairclip (50 gp). Solid gold idol (600 gp).


Social Check DCs


Marastyr Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a card on it. Her black hair is lengthy. Her hazel unseeing eyes seem to look past you.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Marastyr took refuge in the old dungeon and found the beat up hammer and armor she uses now. She left for the north, certain she would find work there.

Motivation: To be a Shipwright again; and expand her business

Flaws: Disease, Racist. Bonds: Nature, Immigrant, Job. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Marastyr Strakeln, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 3000 cp.


Social Check DCs


Shedinn Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. He wears his green crest up. He has red eyes and a black hat with a grey feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Through the years after Shedinn was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Shedinn's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Shedinn Imbixtellrhyst, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 pp. Amethyst (80 gp).


Social Check DCs

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