Silvo Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying golden hair a little too much giving a sharp golden color. He has several tiny opal earrings on each ear.
Personality: Overbrimming with self-confidence, Silvo isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Athletic, Impeccable, Fighting. Flaws: Shy. Bonds: Rich. Occupation: Dyer
Voice: Rolls R's
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 43000 sp.
Mûzglob Barton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. He keeps his brown hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to loving parents in a slum to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Religious, Poor. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 5 (-3) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 60 gp.
Sammal Death, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He is muscular with a powerful set of arms. His brown hair is thinning but still full. His silver eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Brewer. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Sammal took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Sammal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He doesn't get along with people that don't share his tastes; and to be a dilettante again
Ideals: Entrepeneur, Gifted, Impeccable. Bonds: Job, Enemies. Occupation: Brewer
Voice: Russian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Morkral Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. His white hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a great chef.
History: He was raised in a desert tribe. He made a point of taking high paying jobs and getting most of it up front. He was granted arcane powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Secretive. Bonds: Nature, Adventurer. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. White pearl (100 gp).
Zunn Wakefield, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears black painted combat armor at almost all times. He is bald on top and has large blonde tufts of hair around his ears. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Zunn isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Zunn was born the youngest of three triplets. His first spouse was a Slave Trader, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Nothing but the best is good enough for him; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Family. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 4 (-3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 220 gp. 1 Masterwork Common Melee.
Jaxi Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears light armors faded through time and improper care. Her crest is green and very short. She wears an eyepatch.
Personality: She is business-like. She takes instructions and follows them to the letter. She pushes her goals aggressively. She is also a coward if confronted.
History: Jaxi was born in the north. At a young age she loved to build and create. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Professionalism, Persistence. Flaws: Ugly, Fearful. Occupation: Bookbinder
Voice: Posh accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 150 gp.
Tricking Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her brown fur has been sun bleached extensively. She has blue eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bellfounder arts, while her mother instructed her in etiquette, music and courtly manner. Her father was very strict, and drilled into her lessons on being the perfect lady. She then took over the family business and is one of the better Bellfounder for hire.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Disciplined, Joker, Impeccable. Bonds: Rich, Job. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Blue quartz (16 gp). 4 Holy water.
Robbie Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'9", this woman wears professional attire. Her silver hair is lengthy and is close to two feet long. She has hazel eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Animals are drawn to her, and she is able to talk to them.
History: Robbie was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Robbie was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Robbie decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Criminal record. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 2700 sp.
Thamuz Power, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears green trousers with black and violet striped suspenders. He wears various colorful collared shirts. He has a hunchback. His red hair is lengthy. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in a small forest village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He got away from his former life and has fallen to alcoholism.
Motivation: Retire the richest man in the east; and revenge
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Detective
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 90 gp. Brown-green garnet (120 gp).
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