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NPC Generator

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Advanced [show]


Veloptima Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she dresses well, typically a more casual-formal manner. She has slicked back chestnut hair. She has violet eyes and a blue hat with a red feather.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Veloptima and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Disciplined. Flaws: Insane, Antagonistic, Mundane. Bonds: Attractive. Occupation: Junk Dealer

Voice: pre-pubescent

Attributes [hide]

Veloptima Waggletop, Female Gnome Sorcerer 1
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 18 (+4)12 (+1)
Skills Nature +3, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Peter Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a chestnut handlebar mustache and slicked back chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his painting dream.

Motivation: He desires power and/or immortality.

Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Peter Qualanthri, Male Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Zephan Dread, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. His hair is short and brown. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Zephan is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Zephan was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Knight and was forced into it by his family.

Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Zephan Dread, Male Tiefling Sorcerer 3
Medium (5'8") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp.


Social Check DCs


Morkral Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He is dressed in a clean grey cloak covering his clean studded leather, and his gloved hand is found clutching a sickle. His hair is long and golden with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes are likewise brown.

Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.

History: Morkral was born in the south. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Persistence. Flaws: Hedonist. Bonds: Job. Occupation: Laborer

Voice: pre-pubescent

Attributes [hide]

Morkral Rakankrak, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 240 gp. Moonstone (50 gp).


Social Check DCs


Isabella Snowdon, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her white hair in a flapper bob. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. A true patriot, Isabella would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Jeweler mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy; and she wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Rich, Military. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Isabella Snowdon, Female Human Sorcerer 3
Medium (4'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 pp.


Social Check DCs


Beast Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left arm. She likes to wear ponchos typically of a light pastel in addition to tight pants. Her yellow fur is knotted and matted. Her eyes are amber and beady.

Personality: She is a Butcher first and foremost. She believes firmly that knowledge should be universal. Her job bores her to no end. She has decided to make it more interesting.

History: Beast was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Beast never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, In love. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Beast Buttons, Female Tabaxi Sorcerer 3
Medium (5'7") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)9 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 12
Languages
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Mardred Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. Her brown hair has been sun bleached extensively. Her brown eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of herself, she believes she is the best Animal Trainer born in the past three hundred years. She has all her life been fascinated with dancing.

History: She is a Slaad in disguise. She worked as a nervous Animal Trainer and found it very stressful. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Money/treasure.

Ideals: Artistic. Bonds: Rich, Job, Adventurer. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Mardred Strongheart, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 sp. Cloth of gold vestments (70 gp).


Social Check DCs


Fabien Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. His hair is short and golden. He has a dull look in his green eyes.

Personality: Aggressive, abrasive, and angry, Fabien embodies much of what other species detest in the Gnomes. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.

Motivation: He wants revenge against drow; and someone believes him a fraud

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fabien Pingun, Male Gnome Sorcerer 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Undercommon, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 10 pp.


Social Check DCs


Tim Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bristling with hidden weapons, mostly pickaxes and morningstars. His golden hair is thinning but still full. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Poor. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Tim Tinley, Male Human Sorcerer 2
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)13 (+1) 8 (-1)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 240 gp. 1 Masterwork Common Melee.


Social Check DCs

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