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NPC Generator

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Advanced [show]


Nimble Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His fur is yellow and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He was granted druidic powers by his dying brother.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Gifted, Logical. Bonds: Attractive, Rich, Slave. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Nimble Of Claws, Male Tabaxi Sorcerer 4
Medium (5'4") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs


Cloak Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is yellow and curly. His amber eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Athletic, Joker. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Cloak Of Dragons, Male Tabaxi Sorcerer 3
Medium (5'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)7 (-2) 10 (+0)12 (+1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. White pearl (40 gp). Smoky quartz (70 gp). Jet (40 gp).


Social Check DCs


Robbie Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many brown ritualistic tattoos. She wears a fine chain shirt which she covers with red colored cloaks and clothing. Her auburn hair is lengthy. Her blue eyes have a joyful gleam in them most of the time.

Personality: She likes to make people angry or surprised. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Robbie was born in the south. At a young age she loved to build and create. In her 16th year, her parents were killed by a dire rats raid, leaving Robbie alone in the world. After a stint in an orphanage, she was adopted. She now mingles about in high society.

Motivation: Doesn't want to be a Sculptor and was forced into it by her family; and she's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Enemies, Rich, Family. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Robbie Honeypot, Female Halfling Sorcerer 2
Small (2'9") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)18 (+4) 9 (-1)17 (+3) 10 (+0)15 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Elven, Druidic, Orc
Attacks Melee -2 / 1d6-4, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 110 pp.


Social Check DCs


Shamil Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. Her hair is greying and her face has many wrinkles. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of western immigrants she idolized her mother. Cursed with a spirit at a very young age, Shamil has worked very hard to control her curse. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Athletic, Joker, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Shamil Loofollue, Female Gnome Sorcerer 2
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)14 (+2) 7 (-2)12 (+1)
Skills Deception +3, Perception +0
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Orc
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 80 gp. 2 Alchemist’s fire.


Social Check DCs


Flame Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'8". She wears pastel trousers with violet and white striped suspenders. She wears various colorful collared shirts, and her gloved hand is found clutching a monstrous two handed axe. She wears a feathered hat to cover her moderate length black fur. Her otherwise smooth face is marked with small tiny scars.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She got into the Doctor business at a young age. She worked as a nervous Doctor and found it very stressful. She tends to her Doctor job now, and dutifully fulfills any obligations she has.

Motivation: To reunite with her absent mother; and doesn't want to be a doctor and was forced into it by her family

Ideals: Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Flame Plume, Female Tabaxi Sorcerer 2
Medium (4'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 9 (-1)18 (+4)
Skills Athletics +2, History +4
Senses Passive Perception 9
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chay Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He has a moderate pudge and is not very fit. His blonde hair is cut short with large spiked bangs in the front. His eyes are hazel and he is always smoking a pipe.

Personality: Eccentric and domineering, Chay will drive conversation. He receives visions of the future at random moments

History: Chay was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 9 years.

Motivation: He is wracked by social anxiety; and sabotage a competitor

Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Poor, Job. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Chay Jamjar, Male Halfling Sorcerer 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)9 (-1) 15 (+2)11 (+0)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 12
Languages Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Gilthur Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'1". He is wearing the road beaten gear of a warrior. His auburn hair is lengthy. His eyes are green and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Gnomish compassion; and he's looking for his big break

Ideals: Fighting, Impeccable. Flaws: Racist. Bonds: Military, Rich, Adventurer. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Gilthur Rumnaheim, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 19 (+4)8 (-1) 17 (+3)6 (-2)
Skills Athletics +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Mastema Anguish, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'3" and wears a well pressed and immaculate suit (or dress). Her left leg appears badly burned and disfigured. Her broad hat is riddled with cuts and holes. Her otherwise smooth face is marked with small tiny scars.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south to a Doctor, Mastema learned a great deal about her father's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero.

Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Mastema Anguish, Female Tiefling Sorcerer 1
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)11 (+0) 8 (-1)16 (+3)
Skills Insight +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Carlin Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman is well dressed, constantly wearing a tan suit, green shirt, and blue tie. Her black hair is heavily combed to the left. She has a tattooed face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Carlin took refuge in the old dungeon and found the beat up longsword and armor she uses now. She has worked as a Mason like her father before her.

Motivation: Her relatives are trying to arrange a marriage; and further expansion of business

Ideals: Joker. Flaws: Racist. Bonds: Nature, Job, Family. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Carlin Maekkelferce, Female Gnome Sorcerer 4
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)16 (+3) 12 (+1)8 (-1)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Ignan, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 18000 sp.


Social Check DCs

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