Bendoo Conway, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many grey ritualistic tattoos. She wears very tight pants and wife beaters, though occasionally she sports a black coat. She has a long blonde ponytail with little hanging trinkets. She tend to wears goggles to shield her eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She is a ruthless business woman, a trait she acquired from her father.
History: Born to a pair of adventurers, Bendoo grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She has worked as a Dilettante like her father before her.
Motivation: Wants to open a new tavern; and someone believes her a fraud
Ideals: Philantrophist, Entrepeneur. Bonds: Adventurer, Job, Enemies. Occupation: Dilettante
Voice: Boston accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points -1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 5 (-3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Large well-done wool tapestry (100 gp).
Symma Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case. She has a moderate pudge and is not very fit. She wears her hair in dreadlocks. Her amber eyes peer out from beneath her deerstalker tan hat.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Animals are drawn to her, and she is able to talk to them.
History: She got into the Weaver business at a young age. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Gifted. Bonds: Job, Rich. Occupation: Weaver
Voice: Low range voice
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1800 sp. Jasper (70 gp). Lapis lazuli (13 gp).
Dûshrat Appleton, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large white mantle and cape that has been intricately interwoven into his black robe. His black hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Dûshrat hails from a village terrorized by giants. In his 11th year, his parents were killed by a giants raid, leaving Dûshrat alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.
Motivation: He wants revenge against giants; and a deep hatred of giants
Ideals: Optimist. Flaws: Insomniac, Ugly. Bonds: Enemies. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp. Tiger eye turquoise (16 gp).
Myria Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear white clothing when she does not wear armor. Her skin is fair and her fingers are delicate and long. Her auburn hair is well kept. Her eyes are violet and beady.
Personality: While she acts the brute, she is far gentler than she would appear. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in a small village she learned the ways of the warrior from her father. She found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was granted martial powers by her dying sister.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her old friends
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Stylist
Voice: Soothing and warm
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 130 gp.
Morkral Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in grey turtlenecks beneath a black coat with white slacks. He has a very tight haircut. His eyes, though not visible through his cowl, are brown.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Morkral was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new butcher responsibilities is difficult
Ideals: Fighting. Bonds: Attractive, Job, Family, Immigrant. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 40 gp.
Halimath Lathalas, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this man is renowned for his bright tan suits and hats. He keeps his brown hair in a flapper bob. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the south. After coming to the age of reason, Halimath took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and he is wracked by social anxiety
Ideals: Optimist, Gifted. Flaws: Addict, Fearful. Bonds: Immigrant, Enemies. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 50 pp. 4 Antitoxin.
Wiggan Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is styled in orderly dreadlocks. His gray eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Wiggan was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist, Optimist. Flaws: Disease. Bonds: In love, Military, Criminal record. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 11 (+0) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Aquan, Infernal
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp.
Spear Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who prefers to wear pastel pants and tee shirts, she is not a threatening figure. Her red fur is slicked back into a classic pompadour. Her skin is flawless and her copper eyes scan people very quickly.
Personality: She is very quiet and rarely speaks above a whisper. She also has developed a complete distrust of the Mayor profession.
History: She was born in the south. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk; and balancing her hectic life and new bookbinder responsibilities is difficult
Flaws: Shy. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Bookbinder
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 25000 sp. Solid gold idol (700 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). 1 Minor magic item.
Sarah Marlee, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears many layers of old clothing at all times. Her hair is short and blonde. She wears a mask on her face.
Personality: Always inclined to offer people food she seems plenty friendly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She worked as a nervous Detective and found it very stressful. She has achieved small success as a Detective.
Motivation: Further expansion of business.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!